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Fimpossible Games - Filip Moeglich
Programmer, Animator, Audio Designer & others - Owner
Poznań, Poland
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Nov 26, 2018 10:39 AM
Nov 2, 2018 12:12 PM
Hybrid Procedural Animation Rigs!
Making animations look awesome without spending tones of hours.
Hybrid Procedural Animation Rigs!
Article
A
Alexander
a month ago
@Filip Moeglich, Hi! Very curious , if I am for example a modeler - how much should I understand C # to make simple procedural animation?
Loren AbdulezerPutting FImpossibleDragon.cs, Movement.cs and MovementLook.cs into pastebin would help immensely. I know you'll have improvements down the road, but the code as-is, would help to get up and running right away.
Ok, now links to movement controller cs files are on the bottom of video description ;) "...MovementLook" is the same as class from GroundFitter package, but only added "virtual" to SetLookAtPosition method
LA
Loren Abdulezer
a month ago
Putting FImpossibleDragon.cs, Movement.cs and MovementLook.cs into pastebin would help immensely. I know you'll have improvements down the road, but the code as-is, would help to get up and running right away.
Adrian BabilinskiCan this be used on mobile games? What is the performance difference when using the spine animator?
Yes there should be no problem of using it on mobile. It depends how you use spine animator, using 100 of them (1100 bones) in the same time takes up to 3ms on my CPU and I will try to optimize it more soon.
Oct 31, 2018 4:52 PM
Hybrid Procedural Animation Rigs!
Making animations look awesome without spending tones of hours.
Hybrid Procedural Animation Rigs!
Article
A
Alexander
a month ago
@Filip Moeglich, Hi! Very curious , if I am for example a modeler - how much should I understand C # to make simple procedural animation?
Loren AbdulezerPutting FImpossibleDragon.cs, Movement.cs and MovementLook.cs into pastebin would help immensely. I know you'll have improvements down the road, but the code as-is, would help to get up and running right away.
Ok, now links to movement controller cs files are on the bottom of video description ;) "...MovementLook" is the same as class from GroundFitter package, but only added "virtual" to SetLookAtPosition method
LA
Loren Abdulezer
a month ago
Putting FImpossibleDragon.cs, Movement.cs and MovementLook.cs into pastebin would help immensely. I know you'll have improvements down the road, but the code as-is, would help to get up and running right away.
Adrian BabilinskiCan this be used on mobile games? What is the performance difference when using the spine animator?
Yes there should be no problem of using it on mobile. It depends how you use spine animator, using 100 of them (1100 bones) in the same time takes up to 3ms on my CPU and I will try to optimize it more soon.
Oct 26, 2018 7:00 AM
Nicklas RuitermanHi, Awesome assets and tutorials! are you planning on releasing a bundled version of your assets on the Unity asset store?
Thank you, I was thinking about that, maybe I will do something like this, but on Unity Asset Store it have to be separated package, not something like you buy this bundle and you can import each package individually :(
Hi, Awesome assets and tutorials! are you planning on releasing a bundled version of your assets on the Unity asset store?
Oct 15, 2018 8:58 AM
Oct 11, 2018 5:34 PM
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Fimpossible Games - Impossible stuff getting real with lots of fun! I am game developer Filip...
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Collegium Da Vinci in Poznań
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