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coder168
Indie Game Developer - Producer
Auckland, New Zealand
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coder168joined an event
In Depth High Definition Rendering Pipeline
3:00 AM - 4:00 AM July 17, 2018
03:00 - 04:00 Jul 17, 2018
255 Participants
coder168joined an event
Producing Animated Short Film with Unity
3:00 AM - 4:00 AM July 3, 2018
03:00 - 04:00 Jul 3, 2018
613 Participants
coder168joined an event
Architectural Visualisation with HDRP Webinar
3:00 AM - 4:00 AM June 12, 2018
03:00 - 04:00 Jun 12, 2018
287 Participants
May 9, 2018 11:30 AM
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
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coder168
published the project
Apr 17, 2018 3:56 PM
My early stage prototype
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About Me
Indie game developer
WisdomBit
Lead Developer
University of Auckland
Master of Computer Science
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