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Marian Alexandru
Software Developer - Designer
Bucharest, Romania
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Marian Alexandru
updated the project
Apr 20, 2018 8:44 AM
Rocket ™ 2D Unity5 Game Pack Design ( iOS & Android Game )
I would like to create these game with another person that knows how to code fast or is already on the market for iOS & Android. I have seven years of graphic design experience and can create almost anything if it will actually...
Showcase
Marian Alexandru
published the project
Apr 20, 2018 8:35 AM
Rocket ™ 2D Unity5 Game Pack Design ( iOS & Android Game )
I would like to create these game with another person that knows how to code fast or is already on the market for iOS & Android. I have seven years of graphic design experience and can create almost anything if it will actually...
Showcase
Marian Alexandru
published the article
Apr 18, 2018 5:36 AM
3D Game Project (Structure Plan);
"Structure Plan" Digital Product
3D Game Project (Structure Plan);
Article
Stewart Green
15 hours ago
Wow - lots of questions to answer! I think first you need to decide if you want to run a business making games or want a hobby, too many people 'play' at making games and never finish and never make any money. - There is a difference. Firstly to understand if you are self employed - you are taking a risk, you can spend a lot of time and money and you have NO GUARANTEE, that you will ever get paid this back - self employed is risky. A complex game takes more time and money and requires more work, which is often more people which is then more cost, and is a greater risk. If you have lots of time and money and don't mind risk, do a complex game. If (as I suspect) you dont have endless time and money, then you NEED to do a smaller manageable game. - A big game doesn't mean you will earn more money. Also remember that making a game is only half the work (perhaps less) selling the game is HUGE, and selling requires marketing, advertising, promotion, it is a full time job. The idea that you 'build it' and the customers will all come running to you - is not true. If no one knows about your game, no-one will buy it. Not sure about your other questions: brokers, traders, - are these types of agents? I am not sure who these are? What do you mean by a "structure plan"? I have a lot of people with 'game ideas' all of them think they are worth a $million, but ideas are everywhere, the ability to do good work is what is important and hard to find. You can make money in this industry, but there are thousands of unfinished games, and more of finished games that do not sell. You need to work with a good team, with a commercial sellable idea, and work DAMN hard, not only to code, but to sell and market the product. - It is not easy.
Omer Erenturk
3 days ago
Saying "you won't progress in Unity5" means you are in wrong place dear Marian :) I must say, you can find hundreds if not thousands of VERY SUCCESSFUL games published by using Unity on Steam, iOS, Android and other platforms. People make progress, that's why they choose it and today I see more than 128k people on Unity Connect Discussions page. Furthermore, Unity is better than Unreal for platform flexibility at the moment. You can easily switch your game to another platform than Unreal. About progress, it is up to you on what you want to achieve.
Well that a fact but I don't think it will get you to far in these game because you can only teach new potential clients about these program only if you have your own business already set up, yes it's a fact, you count actually sell some stuff to some people but you won't progress in Unity5 System as being professional therefore I only partially agree with your statement.
Omer Erenturk
3 days ago
My humble suggestion to you would be, become master of your own trade. This means, having expertise on a certain field will always get you some jobs and as you are better in job, better jobs will find you. At this case, if you are graphical artist, focus on this job further. You can be either be hired or you can join a team and give your service. Nobody can master everything at same time. Considering if you are doing this job for income, learning can take huge time. And time is money. I kindly suggest you making your decision well at this point. Or, if you still want to do your own game as a Graphical Designer, you still have options. 1-Find a Team that they also have passion to make a similar game like you want, and Join them. Somebody codes, somebody animates, somebody paints. There are plenty teams who may be giving revenue-share or paid jobs if you can find, so you join and give your service. 2-If coding is hard to learn, Learn Playmaker or other Visual Scripting assets (https://assetstore.unity.com/categories/tools/visual-scripting). They will give you the speed and easyness you need. Personally, I use Playmaker and I am a no-coder designer too. 3-If you are not in hurry, learn coding in the long term, next to your daily visual development works. Step by step and one day, you may finally finish your product! But be careful, when something takes so much time without fruit, we usually lose our motivation someday, and we tend to stop working. For that reason, working on simpler things to harder things can be more beneficial at this case.
Marian Alexandru
published the project
Apr 18, 2018 2:34 AM
+10
My Logo Design Portfolio Pack ("50$ For One");
These are my logo design packs for the year 2017 ™ I'm selling a logo for 50$, if you are interested please write a message. Kind Regards
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Thank you !
Filip Gronowski
3 days ago
Nice man
About Me
I'm 26, my sign is lion, I love dogs, I'm daily improving my coding skills based on my Unity5...
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