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Rik van Dam
updated the game
Apr 9, 2018 2:20 PM
Space Industry
Space simulation with focus on realistic space physics.
Game
Rik van Dam
6 months ago
So how big and small do i want to go? I definitely want to make the most accurate simulation of the Sol System that I can manage in a 2D playing field. Do i want to go Galactic? maybe, but i know i'm never going to simulate an entire galaxy, so maybe a bunch of reachable solar systems? But since I'm looking for a realistic simulation, interstellar travel is going to be very much late game if at all, so let's not pay to much attention to that for now, but i want to keep the option open. So for now, I want to fit the entire Sol System into one scene, this means an immense scale down as I figured out in my previous post. I also want a view of the spaceship's exterior in as much detail as is necessary for a 2D game. This means a scaled up "sub scene", that can zoom in to a closeup of the ship, and out to an overview of the local space.
Rik van Dam
6 months ago
So First things first: I want to start off with a 2D top down Space simulation. The Start setting is the Sol System. Now the first problem I ran into was floating point accuracy. To solve this issue Im going over this page wich explains how floating point accuracy works: http://davenewson.com/posts/2013/unity-coordinates-and-scales.html And I'm looking into the Scalled Space solution from Kerble Space Program: https://web.archive.org/web/20150311164427/http://forum.kerbalspaceprogram.com/entries/54-Scaled-Space-Now-with-100-more-Floating-Origin!
Rik van Dam
published the game
Apr 9, 2018 1:54 PM
Space Industry
Space simulation with focus on realistic space physics.
Game
Rik van Dam
6 months ago
So how big and small do i want to go? I definitely want to make the most accurate simulation of the Sol System that I can manage in a 2D playing field. Do i want to go Galactic? maybe, but i know i'm never going to simulate an entire galaxy, so maybe a bunch of reachable solar systems? But since I'm looking for a realistic simulation, interstellar travel is going to be very much late game if at all, so let's not pay to much attention to that for now, but i want to keep the option open. So for now, I want to fit the entire Sol System into one scene, this means an immense scale down as I figured out in my previous post. I also want a view of the spaceship's exterior in as much detail as is necessary for a 2D game. This means a scaled up "sub scene", that can zoom in to a closeup of the ship, and out to an overview of the local space.
Rik van Dam
6 months ago
So First things first: I want to start off with a 2D top down Space simulation. The Start setting is the Sol System. Now the first problem I ran into was floating point accuracy. To solve this issue Im going over this page wich explains how floating point accuracy works: http://davenewson.com/posts/2013/unity-coordinates-and-scales.html And I'm looking into the Scalled Space solution from Kerble Space Program: https://web.archive.org/web/20150311164427/http://forum.kerbalspaceprogram.com/entries/54-Scaled-Space-Now-with-100-more-Floating-Origin!
About Me
Hi, I'm looking to get into Unity as a hobby. I don't have a lot of experiance, but I have a few...
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