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Tezel Chen
London, United Kingdom
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Tezel Chen
updated a submission to ML-Agents Challenge I
Jan 22, 2018 1:22 PM
Smart Cat
A machine learning Cat
Smart Cat
Article
View Challenge
View Challenge
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Tezel Chen
8 months ago
NaitguolfEy thats really cool!! How is the cat name?
Hey thanks so much, the name of our cat is Nacho :)
N
Naitguolf
8 months ago
Ey thats really cool!! How is the cat name?
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Tezel Chen
8 months ago
Cinimod StudioGreat work! Like a unity-steer agent Have you looked at root motion to control the animation of the cat? if you use that, you could export the 3d file with the walk forward animation, another one for walk_right animation, another for walk_left, put them together in a blend tree and that will solve your feet-placement glitch =) (or rather pawn-placement)
Hey Cinimod, thanks so much for the feedback, if I have time I will look into the root animation method you mentioned, thanks so much and have a great day :D
Cinimod Studio
8 months ago
Great work! Like a unity-steer agent Have you looked at root motion to control the animation of the cat? if you use that, you could export the 3d file with the walk forward animation, another one for walk_right animation, another for walk_left, put them together in a blend tree and that will solve your feet-placement glitch =) (or rather pawn-placement)
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Tezel Chen
uploaded a submission to ML-Agents Challenge I
Jan 22, 2018 1:10 PM
Smart Cat
A machine learning Cat
Smart Cat
Article
View Challenge
View Challenge
TC
Tezel Chen
8 months ago
NaitguolfEy thats really cool!! How is the cat name?
Hey thanks so much, the name of our cat is Nacho :)
N
Naitguolf
8 months ago
Ey thats really cool!! How is the cat name?
TC
Tezel Chen
8 months ago
Cinimod StudioGreat work! Like a unity-steer agent Have you looked at root motion to control the animation of the cat? if you use that, you could export the 3d file with the walk forward animation, another one for walk_right animation, another for walk_left, put them together in a blend tree and that will solve your feet-placement glitch =) (or rather pawn-placement)
Hey Cinimod, thanks so much for the feedback, if I have time I will look into the root animation method you mentioned, thanks so much and have a great day :D
Cinimod Studio
8 months ago
Great work! Like a unity-steer agent Have you looked at root motion to control the animation of the cat? if you use that, you could export the 3d file with the walk forward animation, another one for walk_right animation, another for walk_left, put them together in a blend tree and that will solve your feet-placement glitch =) (or rather pawn-placement)
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