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Ted Southard
Something, Something - Programmer
New York City, United States
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Ted Southard
published the project
Nov 22, 2017 5:05 PM
Crisis In Space
Crisis In Space was the successor game to Deep Sea Crisis, building on the puzzle-solving aspects of the previous educational game for primary school students. The game mechanics were slightly more complex than the previous...
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Ted Southard
published the project
Nov 22, 2017 5:01 PM
Deep Sea Crisis
An educational game developed for Glasslab Games, Deep Sea Crisis is a collaborative puzzle-solving game in the same genre of Keep Talking and Nobody Explodes. We used Phaser.io for most of the game functionality, Photon Engine...
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Ted Southard
published the project
Nov 17, 2017 12:23 AM
Critical Mass
Reverse Asteroids game where you fire multi-colored particles at matching objects to build them up to critical mass and destroy them, with levels of ever-increasing difficulty. Built in AS3/Flixel/Flash as a free game for...
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Ted Southard
published the project
Nov 16, 2017 5:28 PM
InsightNG
A non-game using Unity3D for the front-end. The front-end was eventually rewritten in HTML5/JS due to the customer barrier of installing the browser plugin for Unity. This application is essentially a mind-map that will analyze...
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Ted Southard
published the project
Nov 16, 2017 5:23 PM
TunnelBreaker
Simple game made in order to learn Torque2D. Mostly scripting.
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Ted Southard
published the project
Nov 16, 2017 5:22 PM
Epic Frontiers
An MMO demo- my personal favorite. Conversational AI with dynamic quests and NPCs with variant personalities and dialog abilities. Not much content, but was pitched to publishers, which was a small personal success. Torque 3D for...
Showcase
About Me
Ted Southard is an experienced programmer with over 6 years of experience in game development across...
Self Employed Contractor
Contract Programmer
CUNY John Jay College of Criminal Justice
Abnormal Psychology
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