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RaiuLyn
Game Designer - Designer
Perth, Australia
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RaiuLyn
published the project
Jul 19, 2018 11:19 PM
(3 of 3) Past Learning Prototypes
The third part of the learning process where I research and create the logic behind enemy AI. Things like Pathfinding and Behaviours while retaining the game rules from the previous prototypes.
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RaiuLyn
published the project
Jul 19, 2018 11:17 PM
(2 of 3) Past Learning Prototypes
Second part of the learning process by learning how to mimic the style of Space Invaders as well as learning to code and design the UI side.
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RaiuLyn
published the project
Jul 19, 2018 11:13 PM
(1 of 3) Past Learning Prototypes
The very first prototype I did while learning the ropes of game development. Here I learned how to code, create art assets, and design the rules around the first influential video game 'Pong'. For all beginners, there's not a...
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May 15, 2018 4:29 AM
Proxi Art Challenge
#ProxiArtChallenge #Unity
Proxi Art Challenge
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Farrukh Abdur
5 months ago
Nice work :) Good to see you finished. Good luck.
RaiuLyn
5 months ago
Sean SmithMan the character and world design is just great. Nice use of the glow bloom effect.
Thanks. I grew up with Japanese games and kind of adopted their design philosophies and the need to create something interesting. The bloom effects are easy to get carried away hence I managed to create that balance of between looking pretty and visually distracting. For example, in the 3rd memory, the Mecha character was designed to have hard edges on its model to stand out from the huge Bloom effect.
Sean Smith
5 months ago
Man the character and world design is just great. Nice use of the glow bloom effect.
Monster Hunter.... I can relate to that :) ....Good memory. Nice work.
Apr 29, 2018 3:46 PM
Proxi Art Challenge
#ProxiArtChallenge #Unity
Proxi Art Challenge
Article
View Challenge
View Challenge
Farrukh Abdur
5 months ago
Nice work :) Good to see you finished. Good luck.
RaiuLyn
5 months ago
Sean SmithMan the character and world design is just great. Nice use of the glow bloom effect.
Thanks. I grew up with Japanese games and kind of adopted their design philosophies and the need to create something interesting. The bloom effects are easy to get carried away hence I managed to create that balance of between looking pretty and visually distracting. For example, in the 3rd memory, the Mecha character was designed to have hard edges on its model to stand out from the huge Bloom effect.
Sean Smith
5 months ago
Man the character and world design is just great. Nice use of the glow bloom effect.
Monster Hunter.... I can relate to that :) ....Good memory. Nice work.
RaiuLyn
published the project
Jan 2, 2018 6:15 PM
Rhythm Game Prototype
A quick prototype with the following features: * Game coded in C# and Art assets are made Pyxel Edit.
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About Me
A graduate from a multimedia/interactive media school and aims to improve my works and knowledge.
SAE Institute Qantm College
Bachelor of Interactive Entertainment
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Certifications (2)
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Certificate IV in Information Technology
Jun 2011
Diploma of Printing and Graphic Arts
Aug 2012
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