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Nicolò Padovani
Programmer - Programmer
Verona, Italy
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Hi y'all!
My name's Nicolò, I'm a fresh game developer / programmer / 3D designer / whatever based in Verona, Italy.
Just being Blending for a couple of years now, and I'm always looking for cool new tricks to learn!

Nicolò Padovani
6 months ago
@Matthew Murchison yeah, I don't really know how Unity could handle that load of rendering work. https://www.youtube.com/watch?v=gibqhg0wMA0 Check this out, with the new job system it seems to manage a runtime mesh quiet fluently
Matthew Murchison
6 months ago
Nicolò Padovani#Matthew Murchison I haven't heard of that plugin. I didn't even thought before to import fluid sim from blender to unity, but that seems a great way to achieve that. As I see it's all in jappy, but google trad might do the job. Still, I don't see any reason to import such a thing in unity. If I want a nice render, I'll use blender. If I want a fluid in unity, I would rather use other tools (particle system for flows and a moving plane for the water surface). I haven't done any math, but I think that a fluid sim would somewhate kill Unity. Let me know if you try it! Maybe I will and let you kno
For sure, thats my concern to. I would love it if I could flood a level mid game, but that might be a bit to optimistic!
Nicolò Padovani
6 months ago
#Matthew Murchison I haven't heard of that plugin. I didn't even thought before to import fluid sim from blender to unity, but that seems a great way to achieve that. As I see it's all in jappy, but google trad might do the job. Still, I don't see any reason to import such a thing in unity. If I want a nice render, I'll use blender. If I want a fluid in unity, I would rather use other tools (particle system for flows and a moving plane for the water surface). I haven't done any math, but I think that a fluid sim would somewhate kill Unity. Let me know if you try it! Maybe I will and let you kno
Matthew Murchison
6 months ago
Nicolò PadovaniThank you Matthew!
Have you though about trying the Alembic Importer with your logo's water sim? I've been meaning to try it for months now myself
Nicolò Padovani
published the game
Mar 22, 2018 12:22 PM
Adventure Ball!
Challenge yourself restlessly. The more you achieve, the harder the next reward gets! Try it!
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About Me
I'm a game development enthusiast, currently living in Verona, Italy. I'm also studying Computer...
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Università degli Studi di Trento
Informatica / Computer Science
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