An alternative way to recalculate mesh normals. Hard Edges
Apr 6, 2018 4:35 PM
Hard Edge meshes
Interactive cross section
Apr 5, 2018 12:23 AM
Interactive cross-section animation. The used sequence of 100 cut shell objects, 10 for the spring and 10 for the belt.
Point Cache Player
Jan 12, 2018 9:04 PM
PointCachePlayer it is scriptable component that allow to import and play vertex animation in Unity at editor and runtime mode.
Fast, simple, reliable, well tested pointcache importing and playback
Tiny CPU usage...
SkinTools | skinning in editor
Jan 12, 2018 5:33 PM
♦ SkinTools is an powerful editor extension for create and modify skinned meshes
♦ Edit existing skinned meshes: Refine, delete hidden geometry, create Level of Details of already skinned meshes, blur weights, add or remove...
Realistic female character
Jan 12, 2018 4:04 PM
Sheyla is an realistic female 3d character ready to any kind of animation.
Used humanoid rig.
No additional plugins needed.
Face rig include smile, eye blinking, eye movement
Fingers NOT rigged at this version.