This is a demonstration of PointCachePlayer wich manage multiple independent pointcache clips .
WebGL demo (120 mb)
Animated vertex based Ambient Occlusion
Jul 15, 2018 7:21 AM
This demo shows animated vertex based Ambient Occlusion implemented in upcoming pc2unity 3.0 editor extension.
An alternative way to recalculate mesh normals. Hard Edges
Apr 6, 2018 8:35 AM
Hard Edge meshes
Interactive cross section
Apr 4, 2018 4:23 PM
Interactive cross-section animation. The used sequence of 100 cut shell objects, 10 for the spring and 10 for the belt.
Point Cache Player
Jan 12, 2018 1:04 PM
PointCachePlayer it is scriptable component that allow to import and play vertex animation in Unity at editor and runtime mode.
Fast, simple, reliable, well tested pointcache importing and playback
Tiny CPU usage...
SkinTools | skinning in editor
Jan 12, 2018 9:33 AM
♦ SkinTools is an powerful editor extension for create and modify skinned meshes
♦ Edit existing skinned meshes: Refine, delete hidden geometry, create Level of Details of already skinned meshes, blur weights, add or remove...