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Marshal Hernandez
Game Development Consultant - Owner
Austin, United States
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Marshal Hernandez
posted a post
Mar 26, 2018 10:36 AM
As I am continuing progress on #impaXor, I have been working on dispoNo as well. Think of #dispoNo as the reinvention of the tile slider. The player can select from a simple 3x3 all the way up to an insane 10x10. There are several modes. Great features. Free. No ads. Only 1 IAP.

Marshal Hernandez
posted a post
Mar 25, 2018 12:15 AM
So this last week has been very eventful. Pun intended. I am very excited about Unity’s roadmap. Many great improvements are coming to the engine.

Marshal Hernandez
posted a post
Mar 12, 2018 10:54 PM
Continuing my work on the game design document stuff for impaXor v1.5: One Pager, Ten-Pager, and the big 'ol GDD. Listening to the soundtrack of FTL: Faster Than Light. Very well done game soundtrack.

http://store.steampowered.com/app/212680/FTL_Faster_Than_Light/

Marshal Hernandez
posted a post
Mar 7, 2018 7:00 PM
So to my dismay this morning, I heard a crash. When I arrived at my office, I found one of my #HTCVive base station supports had fallen over and hit my monitor. That flipped over onto my #Razor BlackWidow keyboard. I cannot begin to express the #NerdRAGE.

Marshal Hernandez
posted a post
Mar 4, 2018 4:22 PM
Today's task: Game Design Document for #impaXor. I need to update the document as I have a laundry list of items to add and provide detail. Being a one-man-band is tough if you are not organized. I use a hybrid-agile method to work solo and stay #sane. Well, sorta. #Jira

Marshal Hernandez
posted a post
Mar 4, 2018 7:06 AM
Finished Boss Vehicle concepts for #impaXor .... well first pass anyways. Larry the Alien is going to get some pretty sweet rides.

About Me
I have been using Unity ever since it was released - way back in the ancient times when Unity...
rayBLAST
Game Development Consultant
The Art Institute of Pittsburgh
Game Art and Design
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