Marshal Hernandez
Game Development Consultant - Owner
Austin, United States
Marshal Hernandez
posted a post
Mar 26, 2018 10:36 AM
As I am continuing progress on #impaXor, I have been working on dispoNo as well. Think of #dispoNo as the reinvention of the tile slider. The player can select from a simple 3x3 all the way up to an insane 10x10. There are several modes. Great features. Free. No ads. Only 1 IAP.

Marshal Hernandez
posted a post
Mar 25, 2018 12:15 AM
So this last week has been very eventful. Pun intended. I am very excited about Unity’s roadmap. Many great improvements are coming to the engine.

Marshal Hernandez
posted a post
Mar 12, 2018 10:54 PM
Continuing my work on the game design document stuff for impaXor v1.5: One Pager, Ten-Pager, and the big 'ol GDD. Listening to the soundtrack of FTL: Faster Than Light. Very well done game soundtrack.

Marshal Hernandez
posted a post
Mar 7, 2018 7:00 PM
So to my dismay this morning, I heard a crash. When I arrived at my office, I found one of my #HTCVive base station supports had fallen over and hit my monitor. That flipped over onto my #Razor BlackWidow keyboard. I cannot begin to express the #NerdRAGE.

Marshal Hernandez
posted a post
Mar 4, 2018 4:22 PM
Today's task: Game Design Document for #impaXor. I need to update the document as I have a laundry list of items to add and provide detail. Being a one-man-band is tough if you are not organized. I use a hybrid-agile method to work solo and stay #sane. Well, sorta. #Jira

Marshal Hernandez
posted a post
Mar 4, 2018 7:06 AM
Finished Boss Vehicle concepts for #impaXor .... well first pass anyways. Larry the Alien is going to get some pretty sweet rides.

About Me
I have been using Unity ever since it was released - way back in the ancient times when Unity...
Game Development Consultant
The Art Institute of Pittsburgh
Game Art and Design
See more
Marshal Hernandez's liked projects (23)
Following (40)
Followers (2)