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Glowfish Interactive
updated the article
Oct 11, 2017 5:18 AM
Dissolving The World Part 1
Obstruction handling and dissolve shader techniques in Trifox
Dissolving The World Part 1
Article
Adam Bailey
3 months ago
Thanks for sharing this, very useful!
FuNing
6 months ago
FuNingHi, could I know about how to "calculate a UV set that works well for all surfaces no matter how they are oriented within the world"?.... I am trying to solve this for two days, but nothing good idea for rotation.... I stuck here, and didn't find any good solution on Asset Store...
Thanks for your share, this is really helpful for shader learning :)
FuNing
6 months ago
Hi, could I know about how to "calculate a UV set that works well for all surfaces no matter how they are oriented within the world"?.... I am trying to solve this for two days, but nothing good idea for rotation.... I stuck here, and didn't find any good solution on Asset Store...
Renz Medina
8 months ago
These tips are really helpful! :)
Glowfish Interactive
updated the article
Oct 11, 2017 5:18 AM
Dissolving The World Part 2
Obstruction handling and dissolve shader techniques in Trifox
Dissolving The World Part 2
Article
Zenas Bellace
3 months ago
Very nice! Thanks for sharing this. :D
yjh
5 months ago
https://github.com/WybrenAkker/World-Dissolve Thanks for WybrenAkker's Help
Maciej Krzykwa
8 months ago
It looks like a great material for the Asset Store. I would buy it probably :)
kubll
9 months ago
it`s good and thanks for sharing.
Glowfish Interactive
published the game
Sep 25, 2017 2:39 AM
Trifox
Trifox is a twin-stick action-adventure game set in a colorful world inspired by classic platformers.
Game
Glowfish Interactive
published the article
Sep 25, 2017 2:35 AM
Dissolving The World Part 1
Obstruction handling and dissolve shader techniques in Trifox
Dissolving The World Part 1
Article
Adam Bailey
3 months ago
Thanks for sharing this, very useful!
FuNing
6 months ago
FuNingHi, could I know about how to "calculate a UV set that works well for all surfaces no matter how they are oriented within the world"?.... I am trying to solve this for two days, but nothing good idea for rotation.... I stuck here, and didn't find any good solution on Asset Store...
Thanks for your share, this is really helpful for shader learning :)
FuNing
6 months ago
Hi, could I know about how to "calculate a UV set that works well for all surfaces no matter how they are oriented within the world"?.... I am trying to solve this for two days, but nothing good idea for rotation.... I stuck here, and didn't find any good solution on Asset Store...
Renz Medina
8 months ago
These tips are really helpful! :)
Glowfish Interactive
published the article
Sep 25, 2017 2:35 AM
Dissolving The World Part 2
Obstruction handling and dissolve shader techniques in Trifox
Dissolving The World Part 2
Article
Zenas Bellace
3 months ago
Very nice! Thanks for sharing this. :D
yjh
5 months ago
https://github.com/WybrenAkker/World-Dissolve Thanks for WybrenAkker's Help
Maciej Krzykwa
8 months ago
It looks like a great material for the Asset Store. I would buy it probably :)
kubll
9 months ago
it`s good and thanks for sharing.
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