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Luis Diaz
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LD
Luis Diaz
published the game
Sep 25, 2017 6:38 PM
A Place for the Unwilling
"A Place for the Unwilling" is an open-world adventure game about the last days of a dying city. Time is always running and, no matter what you do, the ending is always drawing closer.
Game
LD
Luis Diaz
published the article
Sep 25, 2017 6:36 PM
A Lick Of Urbanistic Paint
How collaborating with a game urbanist helped us improve our project
A Lick Of Urbanistic Paint
Article
DD
Dfyghtjh Degrg
10 months ago
PGA Tour 2017 Live Online
Martín Pane
published the article
Sep 25, 2017 6:35 PM
What I learned from trying to make an Isometric game in Unity
Making an isometric game is far from being an easy task, here are a couple of helpful tricks to improve your workflow.
What I learned from trying to make an Isometric game in Unity
Article
Maciej Krzykwa
5 days ago
Guys, check out Unity 2018.2. They're trying to address the sorting problem. You can read about it in their news: https://blogs.unity3d.com/2018/07/10/2018-2-is-now-available/ (see: 2D Sprite Renderer “Sort by Pivot Point” section)
Martín Pane
7 days ago
Vlad Kornev@Martín Pane Hi, Martin. Thanks a lot for this article it helped me a lot in my work. While I was testing the slicing technique I found it more efficient to slice sprites not horizontally, but vertically. This way it's not needed to make very thin slices as it's enough to slice a thin wall to chunks, that are about the same width with a character. Or am I missing something here?
@Vlad Kornev I'm glad my article helped you! I actually meant slicing vertically, the yellow lines you see are the height of each slice, not where they are sliced. I understand that can be confusing, but you are on the right path, vertical slices should work perfectly :)
Vlad Kornev
9 days ago
@Martín Pane Hi, Martin. Thanks a lot for this article it helped me a lot in my work. While I was testing the slicing technique I found it more efficient to slice sprites not horizontally, but vertically. This way it's not needed to make very thin slices as it's enough to slice a thin wall to chunks, that are about the same width with a character. Or am I missing something here?
Elkin Murillo
3 months ago
Muy interesante!!
LD
Luis Diaz
published the article
Sep 25, 2017 6:35 PM
The Indie’s Guide to surviving events
All you need to know to plan events and come back alive from them
The Indie’s Guide to surviving events
Article
LD
Luis Diaz
published the article
Sep 25, 2017 6:35 PM
Crafting the looks of a unique city
How we are crafting the looks of our city, creating diverse environments while keeping its coherence
Crafting the looks of a unique city
Article
LD
Luis Diaz
published the article
Sep 25, 2017 6:34 PM
How Unity and Ink are helping us build a narrative game
Making crafting stories as easy as possible
How Unity and Ink are helping us build a narrative game
Article
SW
Sören Weber
8 months ago
A rather old post but really interesting. Did you solve translation of your game to other languages? Because ink itself doesn't have this feature built in.
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