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Christopher Silvas
Game Software Engineer - Programmer
San Diego, United States
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Christopher Silvas
published the project
Sep 21, 2017 3:42 AM
Unearth
This was a tech demo I created for a school business expo. It features Chunked LOD, Atmospheric Scattering Shader with custom lookup table generation, and is fully multi threaded. The biomes are generated with ambient perimeters ...
Showcase
Christopher Silvas
updated the project
Sep 21, 2017 3:31 AM
EConsole
This is an external console application for Unity. It allows the Unity developer to open and close console windows and send information back and forth between the console and the game. The main goal of this was to create a...
Showcase
Christopher Silvas
published the project
Sep 21, 2017 3:29 AM
Planetary Atmospheric Scattering
Planetary Atmospheric Scattering was created to achieve a fast, beautiful, and physically accurate atmospheric scattering effect for planetary rendering. PAS is based on a lookup table design to improve performance and comes with...
Showcase
Christopher Silvas
published the project
Sep 21, 2017 3:25 AM
EConsole
This is an external console application for Unity. It allows the Unity developer to open and close console windows and send information back and forth between the console and the game. The main goal of this was to create a...
Showcase
Christopher Silvas
published the project
Sep 21, 2017 3:23 AM
Advanced Character Movement
This is a character movement system I created in Unity inspired by games like Assassins Creed. It features a powerful and flexible edge detection algorithm that allows for a wide verity of movement as well as a focus on preserving...
Showcase
Héctor Plou
a month ago
Very good job!!!
Firat Özcan
a month ago
This is really cool, great work man!
Daniel Alves
5 months ago
Well done!
Christopher Silvas
5 months ago
NicolaAmazing! Great movements and nice cam follow!
Thanks!
About Me
I am a self taught hobby C#, Java, and C++ Game Programmer with over 5 years of experience in game...
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