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North Peak Entertainment
3D Artist - Artist
Toronto, Canada
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Dec 18, 2017 9:02 PM
Human Singularity [FINAL]
In a distant future...
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Luke HattonLooks great, love the low poly tattoo idea, small touch but instantly gives the world some meaning you can read into. Rain shader looks good to me, though it's hogging my attention, even on the closeup of the characters. Only thing I'd say is perhaps you could work in some lighting on the central characters, a street light or something? char models seem higher quality in unity web model viewer than in your scene, I think because of the dim lighting. Just my 2 pence. Excellent stuff. :)
Thanks Luke! I appreciate that :D I did update the shader a bit so its not as "Dramatic" I kinda felt like the characters weren't standing out enough so thanks for the suggestion I will definitely jump on that next! Thanks again for the input dude! :)
Luke Hatton
6 months ago
Looks great, love the low poly tattoo idea, small touch but instantly gives the world some meaning you can read into. Rain shader looks good to me, though it's hogging my attention, even on the closeup of the characters. Only thing I'd say is perhaps you could work in some lighting on the central characters, a street light or something? char models seem higher quality in unity web model viewer than in your scene, I think because of the dim lighting. Just my 2 pence. Excellent stuff. :)
BrettSuper cool man - I'm wondering if the sporadic, lashes of rain are a little distracting now that we can see it in motion? There just isn't quite anywhere for your eyes to rest or land. I'd keep the rain but maybe "fade it back a bit" so the environment is more "in focus"? Love how wet and tactile this environment is! Would love to stand in VR and just look around you know!
Thanks man! I appreciate that I think your right that we need to dial down the rain a bit. Thanks so much for your kind words! :D
Brett
6 months ago
Super cool man - I'm wondering if the sporadic, lashes of rain are a little distracting now that we can see it in motion? There just isn't quite anywhere for your eyes to rest or land. I'd keep the rain but maybe "fade it back a bit" so the environment is more "in focus"? Love how wet and tactile this environment is! Would love to stand in VR and just look around you know!
Dec 17, 2017 2:30 AM
Human Singularity [FINAL]
In a distant future...
Article
View Challenge
View Challenge
Luke HattonLooks great, love the low poly tattoo idea, small touch but instantly gives the world some meaning you can read into. Rain shader looks good to me, though it's hogging my attention, even on the closeup of the characters. Only thing I'd say is perhaps you could work in some lighting on the central characters, a street light or something? char models seem higher quality in unity web model viewer than in your scene, I think because of the dim lighting. Just my 2 pence. Excellent stuff. :)
Thanks Luke! I appreciate that :D I did update the shader a bit so its not as "Dramatic" I kinda felt like the characters weren't standing out enough so thanks for the suggestion I will definitely jump on that next! Thanks again for the input dude! :)
Luke Hatton
6 months ago
Looks great, love the low poly tattoo idea, small touch but instantly gives the world some meaning you can read into. Rain shader looks good to me, though it's hogging my attention, even on the closeup of the characters. Only thing I'd say is perhaps you could work in some lighting on the central characters, a street light or something? char models seem higher quality in unity web model viewer than in your scene, I think because of the dim lighting. Just my 2 pence. Excellent stuff. :)
BrettSuper cool man - I'm wondering if the sporadic, lashes of rain are a little distracting now that we can see it in motion? There just isn't quite anywhere for your eyes to rest or land. I'd keep the rain but maybe "fade it back a bit" so the environment is more "in focus"? Love how wet and tactile this environment is! Would love to stand in VR and just look around you know!
Thanks man! I appreciate that I think your right that we need to dial down the rain a bit. Thanks so much for your kind words! :D
Brett
6 months ago
Super cool man - I'm wondering if the sporadic, lashes of rain are a little distracting now that we can see it in motion? There just isn't quite anywhere for your eyes to rest or land. I'd keep the rain but maybe "fade it back a bit" so the environment is more "in focus"? Love how wet and tactile this environment is! Would love to stand in VR and just look around you know!
North Peak Entertainment
published the project
Sep 11, 2017 5:06 PM
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A collection of VR work done for a variety of clients inbetween 2016-2017
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About Me
The first time I ever experienced the power of 3D was when I first installed Lego Digital Designer...
Globacore Inc
3D Artist
University of Guelph Humber
3D Modelling & VFX Production
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