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Ben Owens
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Winter Park, United States
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Ben Owens
published the project
Aug 4, 2017 12:03 PM
DirectX 11 Rendering Engine
Coursework project using DirectX 11. Implemented several 3D graphics techniques including lighting, model loading, multitexturing, instancing, and tessellation.
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Ben Owens
published the project
Aug 4, 2017 12:01 PM
Timelock
Side-scrolling puzzle-platformer. Player has the ability to slow/stop time and must avoid obstacles while trying to break out of a test facility. Worked with 2 other programmers who designed and developed the project over 3 months...
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Ben Owens
published the project
Aug 4, 2017 11:58 AM
Getting Even: Office Retribution
Third-person action game. Worked on a team with 3 other programmers who designed, developed and oversaw the entire life-cycle of the project. Developed a custom engine using DirectX. Worked with character/environment artists, and...
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About Me
I am a recent graduate of Full Sail University’s Game Development program. Over the course of my...
Full Sail University
Game Development
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