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Accidental Wizardry
Hopeful Developer - Owner
Fairbanks, United States
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Accidental Wizardry
posted a post
Jul 27, 2018 1:15 PM
Adding Oculus to our HTCVIVE project!
The story of how we made one of our scenes work with the Oculus as well as HTCVIVE, using the VRTK SDK.

#Oculus #Fantabula #Kezaria #game #VIVE #VR #development #teleport

http://www.accidentalwizardry.com/index.php/2018/07/27/adding-oculus-to-our-htcvive-project/

Accidental Wizardry
updated the game
Jul 18, 2018 3:01 PM
FANTABULA
Climb. Explore. Survive.
Game
Accidental Wizardry
posted a post
Jul 18, 2018 12:25 PM
TRY OUR SCENE FOR OCULUS
We tried adding Oculus to a single scene from our Fantabula game: Kezaria. If you have an Oculus and want to try the scene, let us know how it went! This also works with VIVE.

#Oculus #Fantabula #Kezaria #game #VIVE #VR

https://accidentalwizardry.itch.io/kezaria-for-oculus

Accidental Wizardry
posted a post
Jul 14, 2018 1:19 PM
Try our game for #free
FANTABULA.
Explore, climb, survive!
For OpenVR / VIVE
#game
https://accidentalwizardry.itch.io/fantabula

Accidental Wizardry
posted a post
Jul 14, 2018 1:18 PM
We had a rhino in one of our scenes that had a “running” animation, but it only ran in place. Carolyn figured out how to set up keyframe animation to make it run around in a circle.
For our new game: Fantabula
#Unity #animation #keyframe

http://www.accidentalwizardry.com/index.php/2018/07/14/keyframe-animation/

Accidental Wizardry
published the game
Jun 19, 2018 2:07 PM
FANTABULA
Climb. Explore. Survive.
Game
About Me
I am a VR enthusiast with a VIVE, playing all the new programs and dreaming of making a fantastic...
Ravensara Productions
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University of Utah
Film Studies
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