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Val de Lazarus
Game Artist - Artist
Vũng Tàu, Vietnam
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Val de Lazarus
published the project
Aug 4, 2017 3:59 AM
Cartoon Illustration
An illustration I did based on me and my friend.
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Val de Lazarus
published the project
Aug 4, 2017 3:52 AM
Unity Low-poly Character
This is a low-poly player character for a top-down detective game. I've worked on this project with couple friends and game designer team. A friend modeled the character while I textured in Substance Painter and rigged in Maya.
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Val de Lazarus
published the project
Aug 4, 2017 3:46 AM
Valmea Convent
This piece was created based on a photograph of Valmea Convent, an abandoned place. All models were created and UV mapped in Maya. All materials were created in Substance Designer. The final render was done in Unreal Engine 4.
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Val de Lazarus
published the project
Aug 4, 2017 3:39 AM
Abandoned Room
This piece was created based on a photograph of an abandoned room. All models in this environment was created and UV mapped in Maya. All materials were created in Substance Designer. The final render was done in Unreal Engine 4.
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Val de Lazarus
published the project
Aug 4, 2017 3:36 AM
Dragon Tooth Dagger
This piece was created based on a photograph of a dragon tooth dagger. It was sculpted in ZBrush, modified topology and UV mapped in Maya. Textures were created in Substance Painter 2. Lighting and Post-process were done in...
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Val de Lazarus
published the project
Aug 4, 2017 3:33 AM
Hand-painted Sword
A low poly sword modeled in Maya, textured in Photoshop.
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About Me
An intelligent and hard-working individual with a love for knowledge and improvement. Possessing the...
Full Sail University
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