Notifications
bg
Pablo J. de Andrés
3D Environment Artist - Artist
Spain
2
Likes
2
Followers
1
Connection
All
Articles0
Games0
Showcases3
Column3
Jobs0
Pablo J. de Andrés
updated the project
Nov 3, 2018 5:20 AM
Octagonal Coffered Ceiling - Substance Designer Material
Material for a simple artesonado ceiling. It is a kind of decorative coffered ceiling made with wood where I could explore the great curve node and my masks for every wood texture direction. This is a procedural material, 100%...
Showcase
Patrick Prosic Looks amazing! Would love to see that one in realtime, as displacement map with a tesselation system xD
I sent you a message here in Unity Connect with your request, check it out! ;)
Patrick Prosic
3 months ago
Looks amazing! Would love to see that one in realtime, as displacement map with a tesselation system xD
Pablo J. de Andrés
updated the project
Nov 3, 2018 5:16 AM
Old Cobblestone Pavement - Substance Designer Material
Material study of an old cobblestone pavement with grass, and two different procedural materials. It has three exposed parameters one that can switch between both patterns, another for the grass height and the last one let you...
Showcase
Pablo J. de Andrés
published the project
Nov 1, 2018 5:56 AM
Rocky Desert Dunes - Substance Designer Material
Material study of a desert with eroded rocks. It has three different procedural materials with an exposed parameter. It changes the sand wind effect intensity; this material is made to simulate a windy desert where the sand is non...
Showcase
Patrick Prosic Looks amazing! =)
Thank you!! :)
Patrick Prosic
3 months ago
Looks amazing! =)
Pablo J. de Andrés
published the project
Oct 22, 2018 9:29 AM
Octagonal Coffered Ceiling - Substance Designer Material
Material for a simple artesonado ceiling. It is a kind of decorative coffered ceiling made with wood where I could explore the great curve node and my masks for every wood texture direction. This is a procedural material, 100%...
Showcase
Patrick Prosic Looks amazing! Would love to see that one in realtime, as displacement map with a tesselation system xD
I sent you a message here in Unity Connect with your request, check it out! ;)
Patrick Prosic
3 months ago
Looks amazing! Would love to see that one in realtime, as displacement map with a tesselation system xD
Pablo J. de Andrés
published the project
Oct 15, 2018 8:41 AM
Old Cobblestone Pavement - Substance Designer Material
Material study of an old cobblestone pavement with grass, and two different procedural materials. It has three exposed parameters one that can switch between both patterns, another for the grass height and the last one let you...
Showcase
About Me
Hi, my name is Pablo J. de Andrés, I am a 3D Texture Artist specializing in PBR textures and hard...
See more
Certifications (0)
Import
See all
Pablo J. de Andrés's liked projects (0)
No likes yet
Following (1)
Followers (2)
Following Companies (0)
Not following anyone yet
Groups (0)
No groups