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Pavel Koten
Level Designer / Environment Artist - Artist
Brno, Czech Republic
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Pavel Kotenjoined an event
Universal GameDev Challenge
12:00 PM - 1:00 PM March 28, 2018
12:00 - 13:00 Mar 28, 2018
1044 Participants
Pavel Kotenjoined an event
Visual Scripting With Bolt
12:00 PM - 1:00 PM March 14, 2018
12:00 - 13:00 Mar 14, 2018
194 Participants
Pavel Kotenjoined an event
Exploring The Neon Challenge Winner
12:00 PM - 1:00 PM March 21, 2018
12:00 - 13:00 Mar 21, 2018
101 Participants
Pavel Koten
updated a submission to Neon Challenge
Jan 15, 2018 12:30 PM
Homecoming
“Every traveler has a home of his own, and he learns to appreciate it the more from his wandering.” ― Charles Dickens
Homecoming
Article
View Challenge
View Challenge
Tsuyoi Raion
4 months ago
Tsuyoi RaionWhile the graphics look nice and the usage of realtime interactions and timeline usage are well done, the scene feels like a huge mess   What i get is, none of it makes any sense and it looks like a ton of things were just thrown together to make something pretty. That's too bad because it could be something cool, just needs a lot more work on scene presentation and execution. FYI dead robots don't have glowing eyes :3
Actually that's not what the contest is about lol it states "create a realtime futuristic environment", this could be from a current project or newly made, however it does not say anywhere "throw things together from the asset store!" :P It does say assets are allowed, which they should be considering a lot of devs use them but nowhere does it say to make a scene with a mesh of objects. Either way, scene construction and execution is all based on experience. Anyways submission are closed, good luck!
Blair Renaud
5 months ago
Tsuyoi RaionWhile the graphics look nice and the usage of realtime interactions and timeline usage are well done, the scene feels like a huge mess   What i get is, none of it makes any sense and it looks like a ton of things were just thrown together to make something pretty. That's too bad because it could be something cool, just needs a lot more work on scene presentation and execution. FYI dead robots don't have glowing eyes :3
That was kind of the point of the contest. It's a kitbashing competition. Who can grab a bunch of stuff from the asset store and make something pretty using the tools provided.
Tsuyoi Raion
5 months ago
While the graphics look nice and the usage of realtime interactions and timeline usage are well done, the scene feels like a huge mess   What i get is, none of it makes any sense and it looks like a ton of things were just thrown together to make something pretty. That's too bad because it could be something cool, just needs a lot more work on scene presentation and execution. FYI dead robots don't have glowing eyes :3
Whoaaa...
Pavel Koten
uploaded a submission to Neon Challenge
Jan 7, 2018 11:28 PM
Homecoming
“Every traveler has a home of his own, and he learns to appreciate it the more from his wandering.” ― Charles Dickens
Homecoming
Article
View Challenge
View Challenge
Tsuyoi Raion
4 months ago
Tsuyoi RaionWhile the graphics look nice and the usage of realtime interactions and timeline usage are well done, the scene feels like a huge mess   What i get is, none of it makes any sense and it looks like a ton of things were just thrown together to make something pretty. That's too bad because it could be something cool, just needs a lot more work on scene presentation and execution. FYI dead robots don't have glowing eyes :3
Actually that's not what the contest is about lol it states "create a realtime futuristic environment", this could be from a current project or newly made, however it does not say anywhere "throw things together from the asset store!" :P It does say assets are allowed, which they should be considering a lot of devs use them but nowhere does it say to make a scene with a mesh of objects. Either way, scene construction and execution is all based on experience. Anyways submission are closed, good luck!
Blair Renaud
5 months ago
Tsuyoi RaionWhile the graphics look nice and the usage of realtime interactions and timeline usage are well done, the scene feels like a huge mess   What i get is, none of it makes any sense and it looks like a ton of things were just thrown together to make something pretty. That's too bad because it could be something cool, just needs a lot more work on scene presentation and execution. FYI dead robots don't have glowing eyes :3
That was kind of the point of the contest. It's a kitbashing competition. Who can grab a bunch of stuff from the asset store and make something pretty using the tools provided.
Tsuyoi Raion
5 months ago
While the graphics look nice and the usage of realtime interactions and timeline usage are well done, the scene feels like a huge mess   What i get is, none of it makes any sense and it looks like a ton of things were just thrown together to make something pretty. That's too bad because it could be something cool, just needs a lot more work on scene presentation and execution. FYI dead robots don't have glowing eyes :3
Whoaaa...
About Me
Making games for more than 14 years. Started as a Half-Life modder, worked in several studios (both...
Madfinger Games
Level Design / Environment Art
Secondary Technical School Trebic
Graduate
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