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Vagner Seibert
BSc in Computer Science - Programmer
Pelotas, Brazil
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Vagner Seibert
updated the project
May 11, 2018 3:15 PM
3D Water Shader
A water shader made in Unity, featuring waves, refraction and foam line. https://youtu.be/KSKZTNasPCg
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Vagner Seibert
published the project
May 10, 2018 12:28 PM
3D Water Shader
A water shader made in Unity, featuring waves, refraction and foam line. https://youtu.be/KSKZTNasPCg
Showcase
Vagner Seibert
published the project
Aug 28, 2017 8:22 AM
Elvenpath
A metroidvania game, where you are an elf that needs to save the land from the terrible necromancer. Featuring * use of sword and shield * magic * bow * grapping hook * boss fights
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Vagner Seibert
published the project
Jul 19, 2017 2:33 PM
AI demo
This project uses 3 kinds of AI topics: procedural content generation, steering behaviors (seek,flee and wander) and A* path finding. github link: https://github.com/OcarinhaOfTime/AIDemo
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Vagner Seibert
published the project
Jul 4, 2017 9:42 AM
Pulse
Pulse is a side scroller game where you must use your magnetic hands to advance through the levels. Push enemies and pull yourself to boxes in order to complete the level.
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Vagner Seibert
published the project
Jul 4, 2017 9:40 AM
2D REFLECTION EFFECT
A 2D sprite shader to emulate crystal reflection
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About Me
I'm a game programmer, with a Bachelor degree in Computer Science. I have a strong background in the...
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Universidade Federal de Pelotas UFPEL
Computer Science
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