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Vagner Seibert
BSc in Computer Science - Programmer
Pelotas, Brazil
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Vagner Seibert
published the project
Dec 18, 2018 2:07 AM
2D Screen Space Lighting
I've Implemented a simple 2D lighting system in Unity 2018.3. Turns out that we have to use HLSL to make post-processing shaders in LWRP. Github project link? https://github.com/OcarinhaOfTime/ScreenSpace2DLighting
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Vagner Seibert
published the project
Dec 15, 2018 11:38 PM
Screen Space 2D Lighting
I've Implemented a simple 2D lighting system in Unity 2018.3. I've used HLSL to make the post-processing shader effect, with the LightWeight Render Pipeline. Github: https://github.com/OcarinhaOfTime/ScreenSpace2DLighting
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Vagner Seibert
published the project
Aug 21, 2018 12:37 AM
Cartoon Waterfall
Cartoon waterfall effect achieved using shaders, made with Unity.
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Vagner Seibert
updated the project
May 12, 2018 3:15 AM
3D Water Shader
A water shader made in Unity, featuring waves, refraction and foam line. https://youtu.be/KSKZTNasPCg
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Vagner Seibert
published the project
May 11, 2018 12:28 AM
3D Water Shader
A water shader made in Unity, featuring waves, refraction and foam line. https://youtu.be/KSKZTNasPCg
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Vagner Seibert
published the project
Aug 28, 2017 8:22 PM
Elvenpath
A metroidvania game, where you are an elf that needs to save the land from the terrible necromancer. Featuring * use of sword and shield * magic * bow * grapping hook * boss fights
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About Me
I'm a game programmer, with a Bachelor degree in Computer Science. I have a strong background in the...
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Universidade Federal de Pelotas UFPEL
Computer Science
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