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Vitaliy Chernyshev
Tools programmer/musician/cinematic designer - Programmer
Saint Petersburg, Russia
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Hello there, Unity people!
Can someone recommend me any good Unity VFX courses from Novice to Master ? :-)

Vitaliy Chernyshev
3 months ago
Porrith SuongHmm that's pretty broad, b/c VFX really depend on your style and how it suits your game design. Just a simple google search, but this came up and his style looks pretty cool: https://www.youtube.com/channel/UCUqIetx0scoe79qZTovn9BA
Thanks for the link. I saw this guy. But the problem with VFX that there are no complex courses about it like. I can find almost everything (modeling, programming and etc) for beginners with all explanations. But with VFX I forced to get info by scratches. It makes me sad.
Porrith Suong
3 months ago
Hmm that's pretty broad, b/c VFX really depend on your style and how it suits your game design. Just a simple google search, but this came up and his style looks pretty cool: https://www.youtube.com/channel/UCUqIetx0scoe79qZTovn9BA
And hello again, my dear friends.
I just realized that i don't know how to use animated bones for generic character. =)
Here i need to control the head direction (for example it should look to an object or into the selected direction).
The head compleatly under control of the animation. I tried Avatar Mask but it's still blocked.
Is there any way to control it separately from animation?
Cheers

Vitaliy Chernyshev
3 months ago
So, I just solved the problem by extracting animations from FBX and editing them directly. Looks like it was the only way to solve such kind of issue. =)
Vitaliy Chernyshev
3 months ago
indeed. looks like it's the only option here. I tried to remove keyframes for hade in FBX, but it's read-only. So, the mask and other animations are my only friends here =)
Porrith Suong
3 months ago
Yeah, you weren't kidding. Are there head animations that you can use? If so, you can try adding in an avatar mask and allowing multiple animations run at once through different params.
Hello, my dear friends!
I need some help here.
Just bought a model with animation in Asset Store and imported it to my test project.
For some reasons collider stands on it's place while animated dragon flys up.
If i'll move the character the collider will follow it. But still not in place i expected.
Any ideas? =)

Vitaliy Chernyshev
3 months ago
Porrith SuongAh so here's what I suspect, your animations might not exactly be manipulating the actual transform of your gameObject. When the dragon flies, your transform data doesn't look like it's changing, which the Collider relies on. From what I suspect, it looks like you want root motion to be applied to your dragon model. https://docs.unity3d.com/Manual/RootMotion.html
Hmmm. You are right!!!! Thanks a lot! You saved me!
Porrith Suong
3 months ago
Ah so here's what I suspect, your animations might not exactly be manipulating the actual transform of your gameObject. When the dragon flies, your transform data doesn't look like it's changing, which the Collider relies on. From what I suspect, it looks like you want root motion to be applied to your dragon model. https://docs.unity3d.com/Manual/RootMotion.html
Hi, everyone.
My name is Vitaliy and i'm the tools programmer at Larian Studios.
Trying to learn some unity stuff and make some magic (games and cinematics).
Good luck to all of you and have fun =)

Vitaliy Chernyshev
3 months ago
Porrith SuongHowdy and welcome!
Thanks!
Porrith Suong
3 months ago
Howdy and welcome!
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Hello! My name is Vitaliy and I'm a tools programmer in Larian Studios. Several years before i...
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