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Jiadong Chen 陈嘉栋
Field Engineer - Programmer
Beijing, China
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Jiadong Chen 陈嘉栋joined an event
Unity 2D团队和Mike一起谈ECS与2D新功能
5:00 AM - 7:00 AM August 29, 2018
05:00 - 07:00 Aug 29, 2018
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Jiadong Chen 陈嘉栋
updated the article
Aug 27, 2018 5:33 PM
聊聊2018.2的Scriptable Build Pipeline以及构建Assetbundle
在这篇文章中,我们选择了过去几周Unity官方社区交流群以及UUG社区群中比较有代表性的几个问题,总结在这里和大家进行分享。主要涵盖了Scriptable Build Pipeline、Standard Assets、Scripting、Graphics、VS/VS Code等领域,其中会着重介绍一下Scriptable Build Pipeline以及使用Scriptable Build Pipeline流水线来打包Assetbundle的相关话题
聊聊2018.2的Scriptable Build Pipeline以及构建Assetbundle
Article
Jiadong Chen 陈嘉栋
updated the article
Aug 27, 2018 8:58 AM
[社区分享汇总] Unity官方社区交流群问题总结
[社区分享汇总] Unity官方社区交流群问题总结
[社区分享汇总] Unity官方社区交流群问题总结
Article
Jiadong Chen 陈嘉栋
published the article
Aug 27, 2018 8:52 AM
聊聊2018.2的Scriptable Build Pipeline以及构建Assetbundle
在这篇文章中,我们选择了过去几周Unity官方社区交流群以及UUG社区群中比较有代表性的几个问题,总结在这里和大家进行分享。主要涵盖了Scriptable Build Pipeline、Standard Assets、Scripting、Graphics、VS/VS Code等领域,其中会着重介绍一下Scriptable Build Pipeline以及使用Scriptable Build Pipeline流水线来打包Assetbundle的相关话题
聊聊2018.2的Scriptable Build Pipeline以及构建Assetbundle
Article
Jiadong Chen 陈嘉栋joined an event
直播|PiXYZ Plugin
5:00 AM - 6:00 AM July 25, 2018
05:00 - 06:00 Jul 25, 2018
297 Participants
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Unity China
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The Microsoft Most Valuable Professional
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