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Kenneth Claassen
Self Employed - Programmer
Gold Coast, Australia
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Kenneth Claassen
updated the project
Jun 19, 2018 3:40 PM
Motion Magic (MxM) Motion Matching Animation System for Unity (WIP)
Motion Magic (MxM) is an work in progress animation system for Unity Engine that utilises the 'Motion Matching' technique of animation instead of traditional state based animation. Motion Matching does not require a complex state...
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MC
Immediately thought of this project when I saw Unity's Kinematica announcement today. D'oh! Don't be too disheartened though mate, it's still not clear how useful Kinematica will be without long, continuous mocap data. Something that actually gets usable results out of anim clips would still be really valuable to a lot of indie devs.
TW
Tom Whittaker
2 days ago
Fair enough switching from Unity to Unreal is no small thing though Unreal has source at least. Worth noting that UE4_MotionMatching hasn't seen any commits for 4 months.
Tom WhittakerLooks like Unity have their own system in the pipeline: https://www.youtube.com/watch?v=3omw9dLkrR8&feature=youtu.be&t=57m45s Looks like you have done some great work, perhaps you would consider moving your tech over to Unreal where a solution is still required.
Someone has made a pretty good prototype for Unreal so It's probably not a great idea. It would take me quite a while to get used to Unreal too as I'm unfamiliar with it.
Ibrahim FayadI disagree Ken, You came so far, and they still haven't finished their system. Yes it's disappointing, but look at amplify shader editor and Unity's own shader graph, the former seems alot better, better maintained and the devs at least react to users' feedback. it would be a waste if you drop it now. Personally, I have zero interest in Unity's system if it's going to be a closed system (like the animator controller) and if something needs fixing we have to wait until they fix it if they ever do.
Fair enough. I'll have to think about it
Kenneth Claassen
updated the project
Mar 20, 2018 5:51 AM
Ouroboros Track Engine - The Ultimate Endless Track Solution (Coming Soon)
Ouroboros Track Engine is a level design and real-time level manager tool that takes endless runner and driver style games to the next level. It is a system that places track segments end on end as the player progresses through...
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Kenneth Claassen
13 hours ago
Work on this has resumed as my other project has been made redundant by Unity Kinematica
Marlon Rodriguez
3 months ago
Full support. It could help me a lot. :)
Deleted User
3 months ago
Amazing how you hitting all the right spots of procedural instancing in level design!
Angel Beach
6 months ago
This is so AWESOME! I can only imagine how long it took you to make this! :-0 Then again, I am a Unity newbie, so I'm nowhere near projects of this caliber yet. X3 Can't wait to see other thing's you make/have made!
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About Me
I am currently a Senior Road Engineer who has been self learning programing and game development for...
DTMR (Queensland)
Engineer (Civil)
Griffith University, Australia
Engineering (Civil) 1st class honours
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