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Kenneth Claassen
Self Employed - Programmer
Gold Coast, Australia
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Kenneth Claassen
updated the project
Jun 19, 2018 10:40 AM
Motion Magic (MxM) Motion Matching Animation System for Unity (WIP)
Motion Magic (MxM) is an work in progress animation system for Unity Engine that utilises the 'Motion Matching' technique of animation instead of traditional state based animation. Motion Matching does not require a complex state...
Showcase
Kenneth Claassen
10 days ago
David Lieder@Kenneth Claassen Hi, is this project still happening? It was featured today on the Unity website.
Long story short I don't believe there is a benefit to continue this project as I likely won't have a viable product before kinematica comes to Unity. Also kinematika will perform better as it won't be 'hacking' into the existing animation system like I have to to get this work.
Kenneth Claassen
10 days ago
David Lieder@Kenneth Claassen Hi, is this project still happening? It was featured today on the Unity website.
Hi, after the announcement of Unity Kinematika I have decided to take a break from this project to see how things have developed. Kinematika is basically motion matching with machine learning added on top to make it faster. After viewing the announcement it is clear to me that their development is significantly further than mine and they have hired the man that invented motion matching in the first place.
Karl Goodloe
14 days ago
David Lieder@Kenneth Claassen Hi, is this project still happening? It was featured today on the Unity website.
It seems like he stopped on the 20th, when the machine learning post came out. Which is a shame, I'm not sure when they'll have anything viable.
David Lieder
14 days ago
@Kenneth Claassen Hi, is this project still happening? It was featured today on the Unity website.
Kenneth Claassen
updated the project
Mar 20, 2018 12:51 AM
Ouroboros Track Engine - The Ultimate Endless Track Solution (Coming Soon)
Ouroboros Track Engine is a level design and real-time level manager tool that takes endless runner and driver style games to the next level. It is a system that places track segments end on end as the player progresses through...
Showcase
Kenneth Claassen
19 days ago
Gareth Evans@Kenneth Claassen This would be very interesting for a project I'm considering. Do you happen to know if it could work with geometry generated from Dreamteck Splines? (Although please note that I haven't used Dreamteck Splines yet!)
Also I still have a fair bit of work to do on this before it is releasable. A number of bugs and usability issues I wan to fix. It's a big and complex that can do some powerful things. However, the downside to power and flexibility is complexity and I'm trying my best to improve usability as much as possible before putting it out there. I've done a lot to make this happen but I still find myself a little frustrated at times with certain aspects. Will keep you updated.
Kenneth Claassen
19 days ago
Gareth Evans@Kenneth Claassen This would be very interesting for a project I'm considering. Do you happen to know if it could work with geometry generated from Dreamteck Splines? (Although please note that I haven't used Dreamteck Splines yet!)
Hi Gareth, Oroborous is pretty much compatible with any geometry regardless of how it is generated. Keep in mind that each segment has to be setup with the system, defining start and end points etc.
GE
Gareth Evans
24 days ago
@Kenneth Claassen This would be very interesting for a project I'm considering. Do you happen to know if it could work with geometry generated from Dreamteck Splines? (Although please note that I haven't used Dreamteck Splines yet!)
Kenneth Claassen
2 months ago
Work on this has resumed as my other project has been made redundant by Unity Kinematica
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Machine Learning In Unity
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Machine Learning In Unity
2:00 PM - 3:00 PM April 4, 2018
11:00 - 12:00 Apr 4, 2018
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Intro To Shader Graph
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Intro To Shader Graph
3:00 PM - 4:00 PM March 7, 2018
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About Me
I am currently a Senior Road Engineer who has been self learning programing and game development for...
DTMR (Queensland)
Engineer (Civil)
Griffith University, Australia
Engineering (Civil) 1st class honours
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