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RakNet
Bellevue, United States
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RakNet
posted the task
Mar 12, 2018 5:52 PM
Head stiching
Jacksonville, United States
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Task
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0 - 2 years experience
In my game I have SkinnedMeshRenderer bodies and MeshRenderer heads. Heads and bodies are chosen at random. They can each have multiple materials, and the materials may or may not be the same.Currently I just make the head a child...
Unity
Graphics
Task
RakNet
posted the task
Jan 9, 2018 11:08 AM
Game storage, ranking, and chat backend API
Jacksonville, United States
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Task
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0 - 2 years experience
We are writing a game that needs various online features. This contract is to write the server-side of the backend, exposing APIs for the game and web client to use. It is acceptable to include in the backend specification a low...
Web Development
Java
Google App Engine
Steam
Google Cloud Storage
Software architecture
Task
RakNet
posted the task
Aug 1, 2017 3:42 PM
Castle building system
Jacksonville, United States
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Task
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0 - 2 years experience
OverviewWe are making a building and combat game in which players can build castles from building blocks. The bounds of building blocks are a multiple of a fixed constant increment in meters and will connect to each other when...
Unity
Task
RakNet
posted the task
May 28, 2017 1:41 PM
AI combat and formation behavior systems
Sammamish, United States
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Task
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0 - 2 years experience
Overview:We are developing a new 4X title with a non-interactive combat system. Prior to combat, the player will place AI actors in a 3D environment and assign them behaviors. The actors will do battle according to the behavior,...
AI
Task
RakNet
posted the task
May 13, 2017 11:13 AM
Closed
Seattle, United States
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Task
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0 - 2 years experience
This job is closed.
Game Design
Task
RakNet
posted the task
May 13, 2017 11:01 AM
Help with PuppetMaster / FinalIK
Seattle, United States
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Task
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0 - 2 years experience
Having a variety of issues I can’t easily resolve with PuppetMaster, FinalIK, and Unity’s animation system in general.Placing weapons in character’s hands, rather than attaching to particular bonesIK is too choppy and requires too...
Final IK
Puppetmaster
Animation
Task
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