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antoine lelievre
Procedural generation developer - Programmer
Paris, France
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If you want to create procedural planets, i really recommend this tutorial. It talks about wind maps, biomes and even tectonic plate !

https://experilous.com/1/blog/post/procedural-planet-generation

Have a look to this super complete tutorial list for 2D terrain generation including biomes, rivers, coastline and even regions and roads !

https://azgaar.wordpress.com/

Fantasy Maps for fun and glory
javascript, mapmaking, procedural generation
https://azgaar.wordpress.com/
Here is a video about the algorithms they used to get these amazing dungeons in GALAK-Z. Full of useful informations and techniques you can use to get more interesting levels.

https://www.youtube.com/watch?v=ySTpjT6JYFU

Unite 2014 - Generating Procedural Dungeons in Galak Z
Zach Aikman of 17-BIT on procedurally generated levels in Galak Z. The studio used cellular automata and Hilbert curves to generate the layout and interiors ...
https://www.youtube.com/watch?v=ySTpjT6JYFU
Sebastian Lague made one of the best procedural generation tutorial, very well explained and perfect to start writing a procedural terrain

https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3

Procedural Landmass Generation (E01: Introduction)
Welcome to this series on procedural landmass generation. In this introduction we talk a bit about noise, and how we can layer it to achieve more natural loo...
https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3
Carlos DaLomba
2 months ago
Wow this series is insanely useful, thanks so much for sharing this!!
In the Nvidia's GPU gems book, you can find a chapter about procedural generation of a terrain using the GPU. It describe how to generate geometry using marching cubes from a density function and furthermore you got some tips about noise functions, triplanar texturing and blending.

Additionally, at the end of the article you have a link to the presentation of the nvidia
demo with the code of the marching cube shader.

https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html

GPU Gems
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html
About Me
Hello, i'm a passionate developer from the 42 Paris school. Unity has become my favorite game engine...
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