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Juan Barba
Game developer - Programmer
Panamá, Panama
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Juan Barba
updated a submission to Unity 2D Challenge
Nov 28, 2018 10:00 PM
The abandoned citadel
Ancient, yet advanced technology was left on this citadel
The abandoned citadel
Article
View Challenge
View Challenge
Juan Barba
a month ago
Hello. I tried a new project and created an empty sprite shape profile and a new sprite shape that uses it, I set up 2 corners to have automatic corners and the corners are showing up, BUT... it seems there is a limit based on the sprite's pixels per unit. The project I am working on has everything set up to use 1 pixel per unit, as I thought this would be a proper set up for a pixel-art game, however in this new project I started playing with this setting and it seems if the sprite used for the sprite shape is less than 8 pixels per unit, the corners won't render. I will file a bug report with these findings
Juan Barba
a month ago
Hello, thanks for answering. The sprite shape I created has no curves, everything is linear (for now I'm testing a rectangular shape) and I currently have 6/8 corners assigned in the profile, as per the 2nd and 3rd demo video. The only thing missing to test is to do this in a brand new project, if I'm able to reproduce this bug even there, I'll definitely file a bug report.
V
Venkatesh.SC
a month ago
@Juan Barba Please note that a Corner Sprite is only displayed if the Control Point and its neighbors are in Linear Point Mode. Also the CornerSprites must be assigned in the SpriteShapeProfile and as well as satisfy the corner tolerance. More info here : https://github.com/Unity-Technologies/2d-spriteshape-samples/blob/master/Documentation/SpriteShape.md If you still have issues, could you please file a bug report with a simple repro project ?
Juan Barba
uploaded a submission to Unity 2D Challenge
Nov 5, 2018 11:53 AM
The abandoned citadel
Ancient, yet advanced technology was left on this citadel
The abandoned citadel
Article
View Challenge
View Challenge
Juan Barba
a month ago
Hello. I tried a new project and created an empty sprite shape profile and a new sprite shape that uses it, I set up 2 corners to have automatic corners and the corners are showing up, BUT... it seems there is a limit based on the sprite's pixels per unit. The project I am working on has everything set up to use 1 pixel per unit, as I thought this would be a proper set up for a pixel-art game, however in this new project I started playing with this setting and it seems if the sprite used for the sprite shape is less than 8 pixels per unit, the corners won't render. I will file a bug report with these findings
Juan Barba
a month ago
Hello, thanks for answering. The sprite shape I created has no curves, everything is linear (for now I'm testing a rectangular shape) and I currently have 6/8 corners assigned in the profile, as per the 2nd and 3rd demo video. The only thing missing to test is to do this in a brand new project, if I'm able to reproduce this bug even there, I'll definitely file a bug report.
V
Venkatesh.SC
a month ago
@Juan Barba Please note that a Corner Sprite is only displayed if the Control Point and its neighbors are in Linear Point Mode. Also the CornerSprites must be assigned in the SpriteShapeProfile and as well as satisfy the corner tolerance. More info here : https://github.com/Unity-Technologies/2d-spriteshape-samples/blob/master/Documentation/SpriteShape.md If you still have issues, could you please file a bug report with a simple repro project ?
Juan Barbajoined an event
Unite LA 2018 Keynote 日本語雑談放送
5:00 PM - 7:00 PM October 23, 2018
17:00 - 19:00 Oct 23, 2018
142 Participants
Juan Barba
updated the game
Aug 28, 2018 10:16 AM
Matter
A game about exploring, solving puzzles and surviving using the tools at your disposal in bizarre ways
Game
Juan Barba
published the game
Jul 30, 2018 11:51 AM
Matter
A game about exploring, solving puzzles and surviving using the tools at your disposal in bizarre ways
Game
About Me
Hello there! I'm Juan Barba, a software developer focused on game development and design. I have...
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