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Alexander Elo
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Pori, Finland
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Alexander Elo
updated the project
Sep 21, 2017 9:37 AM
Minecraft-like world generation
A really quick use of Perlin Noise in world heightmaps - made just for the example. - World is divided to 16x16 chunks (world size is 256). - Each "cube" is 1x1. - Chunk will only draw faces that are visible to the player ...
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Alexander Elo
9 months ago
Rewrote the code and added chunks to the object pooling as well as added threading for the geometry calculation. Generation is now pretty fast without GC hitting the performance.
Alexander Elo
published the project
Sep 19, 2017 6:53 AM
Minecraft-like world generation
A really quick use of Perlin Noise in world heightmaps - made just for the example. - World is divided to 16x16 chunks (world size is 256). - Each "cube" is 1x1. - Chunk will only draw faces that are visible to the player ...
Showcase
Alexander Elo
9 months ago
Rewrote the code and added chunks to the object pooling as well as added threading for the geometry calculation. Generation is now pretty fast without GC hitting the performance.
About Me
University student. SysAdmin. Programmer. Have worked as a Unity programmer as well as an Android...
RightSpot Ltd
Programmer
Turku University of Applied Sciences
Bachelor of Business Administration in IT
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