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Marcos Anderson Santos
Sotware Engineer - Programmer
Vancouver, Canada
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Marcos Anderson Santos
updated the article
Dec 5, 2018 6:43 PM
How I created a Joystick in Unity3D
Get instant one-on-one help on your Unity project from community experts!
How I created a Joystick in Unity3D
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Thanks for the tip Alexander. Yes, do not require players to press exactly on the stick to start using it, would be a good improvement.
Simple and effective, I like that! But I don't think dragging interface is the best choice for stick. I'd suggest you to try one big touchable invisible object around the stick's sprite and implement OnPointerDown/OnPointerUp. Then you can easily calculate stick offset direction from PointerEventData and clamp it to max stick length.This approach do not require players to put finger exactly on the stick button to start using the stick and gives you direct control over the area where the stick can be controlled.
Marcos Anderson Santos
published the article
Nov 23, 2018 1:29 AM
How I created a Joystick in Unity3D
Get instant one-on-one help on your Unity project from community experts!
How I created a Joystick in Unity3D
Article
Thanks for the tip Alexander. Yes, do not require players to press exactly on the stick to start using it, would be a good improvement.
Simple and effective, I like that! But I don't think dragging interface is the best choice for stick. I'd suggest you to try one big touchable invisible object around the stick's sprite and implement OnPointerDown/OnPointerUp. Then you can easily calculate stick offset direction from PointerEventData and clamp it to max stick length.This approach do not require players to put finger exactly on the stick button to start using the stick and gives you direct control over the area where the stick can be controlled.
Marcos Anderson Santos
published the project
May 20, 2017 2:24 PM
Galaxy Runner
Game made for the SQUARE ENIX Latin America Game Contest in 2012. I was responsible for the part of the gameplay development as well as the life and score system of the game. I also could help the team designing two levels and...
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Marcos Anderson Santos
published the project
May 20, 2017 2:21 PM
Leap Book
A simple project that uses Leap Motion to control the pages of a virtual book, that can have photos, video and even interactive webpages.
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Marcos Anderson Santos
published the project
May 20, 2017 2:20 PM
Penalty Shootout
A Kinect Penalty Shootout game, made with Unity, to an event for Huawei. I was responsible for the gameplay programming and score system.
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Marcos Anderson Santos
published the project
May 20, 2017 2:18 PM
Body Measurements
An application that uses Kinect depth data to infer some measurement of the user, such as height, waist, chest, hips and so on. Kalman filter was used in order to get better results, since it tends to be more accurate than others,...
Showcase
About Me
I am a game programmer with skills in program languages such as C++, C#, Java and Python. With a...
Kinetic Reality
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Centro Federal de Educação Tecnológica Celso Suckow do Fonseca CEFET
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