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Carlos Monteiro
Game Artist. Level / Environment designer - Artist
Sintra, Portugal
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Carlos Monteiro
updated the project
Jan 10, 2018 12:36 PM
ZORKRON - Game Making of - Using Unity3D and ProBuilder
ZORKRON is a short Sci-Fi puzzle / platform 3D game in three acts. In this video series in #4 parts, we will cover the game level development (time-lapse) using PROCORE BUNDLE , level blocking, textures, Post-processing , 3D...
Showcase
Carlos Monteiro
published the project
Jan 10, 2018 12:12 PM
ZORKRON - Game Making of - Using Unity3D and ProBuilder
ZORKRON is a short Sci-Fi puzzle / platform 3D game in three acts. In this video series in #4 parts, we will cover the game level development (time-lapse) using PROCORE BUNDLE , level blocking, textures, Post-processing , 3D...
Showcase
Carlos Monteiro
published the game
Jan 10, 2018 11:45 AM
+5
Mazes of Ogglar
SURVIVE AND SCAPE THE SEVEN MAZE DIMENSIONS. An action / puzzle FPS influenced by 90's labyrinth style games. - You will need all of your persistence, stealth, memory and nerves! - Lots of traps, alien artifacts, liquid mirrors,...
Game
Carlos Monteiro
published the article
Sep 25, 2017 4:35 AM
Converting Surrealism and metaphysical paintings into 3D worlds
The making of SURREALISTa
Converting Surrealism and metaphysical paintings into 3D worlds
Article
About Me
Designer, Game and multidisciplinary Artist. Graduated in Design, Environments for games and Fine...
Star Palm Games
Game Artist generalist
Universidade Estácio de Sá
Design Graduation
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Certifications (1)
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Game Design
Dec 2015
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