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Dragos Matkovski
Self-Employed - Designer
Braşov, Romania
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Dragos Matkovski
updated the game
Apr 14, 2018 5:48 AM
TENT
TENT is a game focused on experience and story, currently under development. Inspired by nature, love, fear and unknown.
Game
Dmitry Voloshyn
18 hours ago
Yeah! Really cute!
Farrukh Abdur
10 days ago
Looks wonderful :)
Dragos Matkovski
published the game
Mar 19, 2018 5:48 AM
TENT
TENT is a game focused on experience and story, currently under development. Inspired by nature, love, fear and unknown.
Game
Dmitry Voloshyn
18 hours ago
Yeah! Really cute!
Farrukh Abdur
10 days ago
Looks wonderful :)
Dragos Matkovski
updated the project
Oct 21, 2017 10:51 AM
+15
Bullet Ville - Environments
Set at the "frontier" of human kind, in a melting pot of our own and alien cultures, Bullet Ville is a MOBA (multiplayer online battle arena) game mixing up past and future, human and alien. I was in charge with the aesthetics,...
Showcase
Manuel Marino
a month ago
indeed, very nice lighting
Mauricio Cunha
a month ago
Mauricio CunhaCan you talk about the shaders that you used on this scenes ? I guess most of the result is part of illumination setup, but good shader is usefull to get this result, right ?
Thanks for the answer !
Dragos Matkovski
a month ago
Mauricio CunhaCan you talk about the shaders that you used on this scenes ? I guess most of the result is part of illumination setup, but good shader is usefull to get this result, right ?
Most of the scenes are using Unity's Standard Shader, we later transitioned to Alloy shaders. Both would give similar results in the end because as you said, we mostly relied on the illumination and color to create the style you see. So if your shader reacts realistically to light and you can control its color/emission you should be set.
Mauricio Cunha
a month ago
Can you talk about the shaders that you used on this scenes ? I guess most of the result is part of illumination setup, but good shader is usefull to get this result, right ?
Dragos Matkovski
updated the project
Oct 21, 2017 9:47 AM
+4
Bullet Ville - Concept Art
Set at the "frontier" of human kind, in a melting pot of our own and alien cultures, Bullet Ville is a MOBA (multiplayer online battle arena) game mixing up past and future, human and alien. I was in charge with the aesthetics of...
Showcase
Ted Ge
7 months ago
cool
Harrison Wild
7 months ago
Some great colour palette work here man!
Shohanur Rahaman
8 months ago
very nic
HiWarp
8 months ago
so neat!
Dragos Matkovski
published the project
Oct 21, 2017 9:46 AM
+15
Bullet Ville - Environments
Set at the "frontier" of human kind, in a melting pot of our own and alien cultures, Bullet Ville is a MOBA (multiplayer online battle arena) game mixing up past and future, human and alien. I was in charge with the aesthetics,...
Showcase
Manuel Marino
a month ago
indeed, very nice lighting
Mauricio Cunha
a month ago
Mauricio CunhaCan you talk about the shaders that you used on this scenes ? I guess most of the result is part of illumination setup, but good shader is usefull to get this result, right ?
Thanks for the answer !
Dragos Matkovski
a month ago
Mauricio CunhaCan you talk about the shaders that you used on this scenes ? I guess most of the result is part of illumination setup, but good shader is usefull to get this result, right ?
Most of the scenes are using Unity's Standard Shader, we later transitioned to Alloy shaders. Both would give similar results in the end because as you said, we mostly relied on the illumination and color to create the style you see. So if your shader reacts realistically to light and you can control its color/emission you should be set.
Mauricio Cunha
a month ago
Can you talk about the shaders that you used on this scenes ? I guess most of the result is part of illumination setup, but good shader is usefull to get this result, right ?
About Me
I want to shape experiences and make my contribution inspiring, memorable and timeless. www...
Self-employed
Designer
Art and Design University of Cluj-Napoca
Graphic Design
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