Goal of this thesis is to design and create a system for controlling of 3D models in real time using inverse kinematics (IK). This thesis describes a library for computation of IK, using IK to control models in Unity and...
Dynamic Grid Terrain
Feb 11, 2017 10:26 AM
This is a middleware designed to generate 'Transport Tycoon' style terrain in Unity 3D. Currently the terrain is generated based on plane but will be expanded to voxels.
The generation is fast and can be run on separate thread,...
Feb 11, 2017 10:11 AM
3D Arcade game. This game was developed for a school project, but more importantly as a way to showcase our skills.
- Main role: Graphic artist
- Responsibilities: GUI, Sound & Music, Level design,...