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Martin Grman
WebDeveloper / UnityHobyist
Munich, Germany
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Martin Grman
published the project
Feb 11, 2017 4:37 PM
Usage of IK for 3D Models Manipulation
Goal of this thesis is to design and create a system for controlling of 3D models in real time using inverse kinematics (IK). This thesis describes a library for computation of IK, using IK to control models in Unity and...
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Martin Grman
published the project
Feb 11, 2017 4:26 PM
Dynamic Grid Terrain
This is a middleware designed to generate 'Transport Tycoon' style terrain in Unity 3D. Currently the terrain is generated based on plane but will be expanded to voxels. The generation is fast and can be run on separate thread,...
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Martin Grman
published the project
Feb 11, 2017 4:11 PM
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Lightbulb's adventure
3D Arcade game. This game was developed for a school project, but more importantly as a way to showcase our skills. Developers: Tereza Malčíková - Main role: Graphic artist - Responsibilities: GUI, Sound & Music, Level design,...
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About Me
My interest in 3D graphics started in highchool. Since then I worked with .NET Framework creating...
hetras Deutschland GmbH
Cloud developer
Masaryk University in Brno
Informatics / Master's degree
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