Thanks for inviting me. Unity development is a hobby of mine, it’s been 3 year. I like to make interesting shaders (My Playtime Painter on the Asset Store) and also there is a trigger engine for story-based game.
A shader that enables props to merge with terrain. It is a part of Playtime Painter Asset. Geometry and terrain can use the same shader. Later I may split them in two, since materials are likely to be different any way. You can...
Some positive stuff about ambitions and motivation blah blah blah ...
Ternopil Ivan Pul'uj National Technical University