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Marc Remillard
Indie Developer - Manager
Montréal, Canada
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Marc Remillard
posted the task
Nov 1, 2017 8:02 AM
Looking for a vertex displacement shader
Montréal, Canada
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Task
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0 - 2 years experience
I’m working on a procedural low-poly storm system with a life-like simulation of how thunderstorm clouds form.Most of my system is working, but I’d like to add some shader magic to the generated meshes to add some beauty to it.​I...
Shaders
Unity
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