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Jon Nielsen
Creative Technology Director
Long Branch, United States
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Jon Nielsen
published the project
Apr 21, 2017 1:35 PM
I-GAME 2.0: 3D trainer/editor
IED GAMING & MODELING ENVIRONMENT: an immersive 3D simulation and editor for squad level collective multiplayer training, with integrated scenario editor and gameplay review tracking. Product Designer, Gameplay Design,...
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Jon Nielsen
published the project
Apr 21, 2017 1:30 PM
military Simulations and Trainers
Demo reel of several immersive 3D simulation products I designed at IPKeys Product Designer, Gameplay Design, Instructional Design, UX, UI Design and programming within Unreal Engine and Unity 3D
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Jon Nielsen
updated the project
Apr 21, 2017 1:27 PM
ETS: Hololens Multiuser Assessment Demo
Shared AR coordinate space with mulituser event broadcast and replication. Proof of concept demonstration for ETS, recreation of a hands-on assessment task using Microsoft Hololens. Creation of a multi-user, shared coordinate...
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Jon Nielsen
published the project
Apr 21, 2017 1:06 PM
ETS: Hololens Multiuser Assessment Demo
Shared AR coordinate space with mulituser event broadcast and replication. Proof of concept demonstration for ETS, recreation of a hands-on assessment task using Microsoft Hololens. Creation of a multi-user, shared coordinate...
Showcase
Jon Nielsen
published the project
Jan 26, 2017 8:13 PM
IBSR
Interactive Battlespace Recreations: Replay-able cinematic sequences of event and processes with the ability to pause, select and examine items and extended properties, adjust viewing angles or allow pre-scripted cinematic staging...
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Jon Nielsen
published the project
Jan 26, 2017 8:04 PM
Orbitz - casual game
Orbit switching mechanic casual game. Single session gameplay, ramping difficulty with speed, obstacles and enemy AI.
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About Me
I am a product designer, team leader, and hands-on full-stack developer active in the ed-tech,...
IPKeys Technologies
Creative Director
Rutgers The State University of New Jersey
Computer Art / BA
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