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Joel Elwar
Lead Developer - Programmer
London, United Kingdom
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Joel Elwar
updated the project
Nov 27, 2017 6:50 PM
Music Tutor
Music Tutor is a cross-platform educational game targeting mobile devices. It provides a set a of 6 'mini-games' and accompanying tutorials that teach and train various aspects of music theory. The game includes a profiles...
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Joel Elwar
published the project
Sep 7, 2017 2:30 PM
Finger Drums
My first app release was a windows phone app written in C# with 'Free' and 'Pro' versions offering professionally recorded drum kits that look and sound great and are fun to play! With over 400,000 Acquisitions of the free version...
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Joel Elwar
published the project
Sep 7, 2017 2:02 PM
+3
InkBound
InkBound is a cross platform mobile application developed for a client that allows users to visualise tattoo designs on pictures of their body, or built-in templates, edit the designs and then order high quality temporary tattoos...
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Joel Elwar
published the project
Sep 7, 2017 1:48 PM
Music Tutor
Music Tutor is a cross-platform educational game targeting mobile devices. It provides a set a of 6 'mini-games' and accompanying tutorials that teach and train various aspects of music theory. The game includes a profiles...
Showcase
Joel Elwar
published the project
Jan 6, 2017 8:19 AM
+1
Visual Interaction
Visual Interaction is a Unity Asset enabling complex interaction between player and environment, without leaving the Unity editor. It contains a suite of customisable 'actions' and 'triggers' which can be applied to objects and...
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Joel Elwar
6 months ago
Sorry, I meant to start a new line, not send that. Visual Interaction should work on any platform that Unity supports. I'm happy to look at any compatibility issues and have resolved a few for my customers to get them up and running. Please feel free to message me on here or email me at joelelwar@gmail.com if you have any more questions.
Joel Elwar
6 months ago
Hi, and sorry for the slow response. Glad to hear your interested in Visual Interaction. In answering your first question, I haven't specifically tested with that controller, but all VI needs is a mesh you can shoot a ray out of to capture whatever the player is facing. Most 3rd person controllers have a 'head' component. If you add the VI Agent object to that, it should work.
Kukuh Basuki
6 months ago
Hi I'm interested tou your visual interaction asset. I have some questions: - Will it work with other character controllers (I'm using Invector 3rd Person Controller)? - Does it support mobile? Thanks
About Me
Technical project manager, programmer, writer, designer, full-stack web developer and music producer...
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