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Richard Schmidt
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Houston, United States
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Richard Schmidt
published the project
Feb 9, 2017 6:28 PM
Mandlebulbs In Unity
Building a mandelbulb in Blender via python scripting and porting to Unity3D as proof of concept. Vertex count is well within acceptable performance ranges.
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Richard Schmidt
published the project
Feb 8, 2017 3:58 AM
Ground Growing
A Unity 3d procedural Terrain Generation System
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Good Job... My game: TANKSMASH also features a procedural spherical terrain, you may want to take a look at it.
About Me
I am high drive programmer with a passion for Unity 3d.
US Army
Cryptologic Linguist
University of Houston
Computer Science & Physics Double Major
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