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Robic Farrand
Game Artist - Artist
Bordeaux, France
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Robic Farrand
published the project
Oct 16, 2017 2:34 PM
The Shining Corridor
Fun with post process stack.
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Robic Farrand
updated the project
Oct 16, 2017 2:27 PM
Versailles like corridor
Realtime environment within Unity. Mirror reflection from http://wiki.unity3d.com/index.php/MirrorReflection3 Experience with the mirror reflections and the optimization (thanks to unity's frame debugger). 17 mirrors. I did some...
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Robic Farrand
published the project
Oct 16, 2017 2:23 PM
Versailles like corridor
Realtime environment within Unity. Mirror reflection from http://wiki.unity3d.com/index.php/MirrorReflection3 Experience with the mirror reflections and the optimization (thanks to unity's frame debugger). 17 mirrors. I did some...
Showcase
Robic Farrand
published the project
Oct 16, 2017 2:09 PM
Ruin Corridor
Realtime ready environment that I did with Blender, Substance suite and Unity. First try at a more "dirty" environment. I was trying for this one to hide as much as possible the "modular asset feel" by making each of them...
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About Me
Polyvalent Game Artist. It's since 2013 that I have started to use Unity. My fields are : - 3D game...
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ICAN
Bachelor Design Numérique
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