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Shane Celis
Game Developer - Programmer
Vermont, United States
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Shane Celis
published the project
Aug 8, 2018 9:27 AM
+8
Minibuffer Console
Every game eventually needs a developer UI. It starts simple enough: On key press 'x' do this. A dozen keys later, and you reach for some GUI buttons. A couple screens full of buttons, and you reach for a full command line...
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Shane Celis
published the project
Dec 14, 2016 5:16 AM
+2
Custom Pointer
The Custom Pointer asset allows one to turn any Transform or Leap Motion finger into a pointer that can interact with the UI. This works with 3D Transforms and Rect Transforms by using their screen position. Although you can make...
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Shane Celis
published the project
Dec 14, 2016 5:14 AM
GraphCraft
GraphCraft is a Unity asset that uses graphs—constituted by vertices and edges—to construct recursively-describable bodies. This is a hybrid approach between procedural generation and manual creation. The graphs are created...
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About Me
I'm an evolutionary robotics researcher turned game developer, making fun virtual robot toys that...
Seawisp Hunter, LLC
Managing Member
University of Vermont
Ph.D student, Computer Science
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