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Simon Bechmann
Freelancer - Programmer
Copenhagen, Denmark
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Simon Bechmann
published the project
Jun 21, 2017 1:46 PM
+2
Infinite TerrainGen 2D
An asset capable of procedurally generating seamless and endless 2D terrain using a traditional tile system.
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Simon Bechmann
published the project
Jun 21, 2017 1:44 PM
+1
Pixel Character Builder
A unique drawing tool that enables rapid development of sets of pixel art characters.
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Simon Bechmann
published the project
Jun 21, 2017 1:41 PM
Pixel Garden
An asset containing 15 prefabs that can procedurally generate foliage pixel art.
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Simon Bechmann
published the project
Jun 21, 2017 1:33 PM
Retro Planets
An asset containing a single prefab that can generate planets looking old school.
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Simon Bechmann
published the project
Jun 21, 2017 1:20 PM
Pixel Planets
An asset containing 8 different 2D pixel planet generators, meaning you can create an unlimited number of various looking planets.
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Simon Bechmann
published the project
Jun 21, 2017 1:17 PM
+2
2D Day & Night Cycle
A simple, flexible and effective solution to achieve a believable cycle effect in 2D games using sprite shaders.
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About Me
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IT University of Copenhagen
Game Technology
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