Prototyp: Testing the power of compute shaders. With an Nvidia GTX 980M I reached a voxelisation raster of 0.0005 resulting in 32.726.775 cubes equal 392.721.300 triangles. That's far more you generally have inside a game ...
Unity Tool: RAVart
Feb 3, 2017 9:39 PM
Prototyp: This is a private project, there is no planned release
Unity Tool: RAVcin
Feb 3, 2017 9:52 PM
Prototyp: This is a private project, there is no planned release yet
Zbrush: Just for Fun
Feb 3, 2017 9:47 PM
I'm no artist, I just try to learn how they work and what makes them tick. Also I enjoy zbrushing!