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Rafael Muñoz
Game & Tools Developer - Programmer
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Rafael Muñoz
updated a submission to Unity 2D Challenge
Nov 9, 2018 8:10 AM
Efira the Dryad
Join Efira in her journey out of the grove.
Efira the Dryad
Article
View Challenge
View Challenge
Alan Thomas
2 months ago
@Rafael Muñoz Brilliant! The BezierUtility.BezierPoint was what I was missing. I love it! Thanks!
Rafael Muñoz
2 months ago
Alan ThomasLooks really good! I'm curious - how are you getting the offset value that you are using to animate along the spline?
Hi Alan, thanks for the feedback! About the offset, i'm not calculating it, is the opposite i'm using it as a time offset for the whole spline evaluation. Think about it like any interpolation, you can get the position within a spline segment with BezierUtility.BezierPoint. Built on top of that you can make an extension like public static Vector3 GetPosition(this Spline source, float time) that will give you a point in the spline for a given time, and to that time you applicate the offset.
Alan Thomas
2 months ago
Looks really good! I'm curious - how are you getting the offset value that you are using to animate along the spline?
Rafael Muñoz
uploaded a submission to Unity 2D Challenge
Oct 30, 2018 4:42 PM
Efira the Dryad
Join Efira in her journey out of the grove.
Efira the Dryad
Article
View Challenge
View Challenge
Alan Thomas
2 months ago
@Rafael Muñoz Brilliant! The BezierUtility.BezierPoint was what I was missing. I love it! Thanks!
Rafael Muñoz
2 months ago
Alan ThomasLooks really good! I'm curious - how are you getting the offset value that you are using to animate along the spline?
Hi Alan, thanks for the feedback! About the offset, i'm not calculating it, is the opposite i'm using it as a time offset for the whole spline evaluation. Think about it like any interpolation, you can get the position within a spline segment with BezierUtility.BezierPoint. Built on top of that you can make an extension like public static Vector3 GetPosition(this Spline source, float time) that will give you a point in the spline for a given time, and to that time you applicate the offset.
Alan Thomas
2 months ago
Looks really good! I'm curious - how are you getting the offset value that you are using to animate along the spline?
Rafael Muñoz
updated the project
Sep 3, 2018 3:19 AM
Shaman Beat
A drumming puzzler inspired by aboriginal Australian art. Contributions: All Programming (rhythm detection, npc behaviour, locomomotion, cutscene, input, performance, etc) and Game Design
Showcase
Rafael Muñoz
updated the project
Sep 3, 2018 3:15 AM
Alien Spidy
Speedy 2D Platformer. Contributions: Gameplay, Camera, Character Behavior, Tools to improve designers workflow.
Showcase
Rafael Muñoz
updated the project
Sep 3, 2018 3:13 AM
Favorites Window
Extension to locate and manage your frequently used assets and folder Contributions: Complete development and test coverage.
Showcase
Rafael Muñoz
published the project
Aug 13, 2018 5:23 AM
Tuenti for Windows Phone
Tuenti Social Network Client for Windows Phone. Contributions: Programming Chat, Feed, FTUE. I was part of the core dev team
Showcase
About Me
I am a passionate game developer with taste for clean and simple code. I unit test my core game...
Freelance
Unity Programmer
Universidad Camilo José Cela Madrid
HND in Game Design and Development
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