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Paul
Game Developer - Programmer
San Francisco, United States
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Paul
updated a submission to Unity 2D Challenge
Dec 6, 2018 11:09 PM
Tilty Wings
Take to the skies in this whimsical, fantastic flier!
Article
View Challenge
View Challenge
Alan Thomas
13 days ago
I thought about this a little more and think I came up with a simple way handling this. If you were to add an animation curve to the hill, you could it set it up so that that curve matched the basic shape of the hill. You could then use that to really easily determine the bend of the shadow.
Keep up the good work on this.
Paul
13 days ago
Alan ThomasI'm really impressed with your use of SVGs here. I'm also a huge fan of Affinity Designer. And you're use of custom inspectors and editors hits a special place in my heart. Not sure what more you have planned, but I was wondering if you had any plans for improving the shadows that the rings cast. Given that the shadows seem to be coming straight down, should they be boxes rather than circles? Also, since you are using SVGs and have a clear ability to code, you could probably note where on a hill (or in a valley) the shadow falls (is it in the middle? on the side?) and adjust the position of the endpoints to give the shadows a little a bend to conform to the contour of the surface. I think it would be a little touch that would really make the world that much more immersive.
Thanks Alan! I definitely want to improve the shadows. I've been putting it off as of late (aka procrastinating) to focus on the core gameplay loop but I really like your suggestion of giving the shadow a bend based on its horizontal position. There's currently a bug where they clip "above" the top edges, so that might even get fixed in the process. And I like what I'm seeing with your Puppy project!
Alan Thomas
13 days ago
I'm really impressed with your use of SVGs here. I'm also a huge fan of Affinity Designer. And you're use of custom inspectors and editors hits a special place in my heart. Not sure what more you have planned, but I was wondering if you had any plans for improving the shadows that the rings cast. Given that the shadows seem to be coming straight down, should they be boxes rather than circles? Also, since you are using SVGs and have a clear ability to code, you could probably note where on a hill (or in a valley) the shadow falls (is it in the middle? on the side?) and adjust the position of the endpoints to give the shadows a little a bend to conform to the contour of the surface. I think it would be a little touch that would really make the world that much more immersive.
fangzhangmnm
14 days ago
Ouch I LOVE this tiny little plane!
Paul
uploaded a submission to Unity 2D Challenge
Nov 22, 2018 9:26 AM
Tilty Wings
Take to the skies in this whimsical, fantastic flier!
Article
View Challenge
View Challenge
Alan Thomas
13 days ago
I thought about this a little more and think I came up with a simple way handling this. If you were to add an animation curve to the hill, you could it set it up so that that curve matched the basic shape of the hill. You could then use that to really easily determine the bend of the shadow.
Keep up the good work on this.
Paul
13 days ago
Alan ThomasI'm really impressed with your use of SVGs here. I'm also a huge fan of Affinity Designer. And you're use of custom inspectors and editors hits a special place in my heart. Not sure what more you have planned, but I was wondering if you had any plans for improving the shadows that the rings cast. Given that the shadows seem to be coming straight down, should they be boxes rather than circles? Also, since you are using SVGs and have a clear ability to code, you could probably note where on a hill (or in a valley) the shadow falls (is it in the middle? on the side?) and adjust the position of the endpoints to give the shadows a little a bend to conform to the contour of the surface. I think it would be a little touch that would really make the world that much more immersive.
Thanks Alan! I definitely want to improve the shadows. I've been putting it off as of late (aka procrastinating) to focus on the core gameplay loop but I really like your suggestion of giving the shadow a bend based on its horizontal position. There's currently a bug where they clip "above" the top edges, so that might even get fixed in the process. And I like what I'm seeing with your Puppy project!
Alan Thomas
13 days ago
I'm really impressed with your use of SVGs here. I'm also a huge fan of Affinity Designer. And you're use of custom inspectors and editors hits a special place in my heart. Not sure what more you have planned, but I was wondering if you had any plans for improving the shadows that the rings cast. Given that the shadows seem to be coming straight down, should they be boxes rather than circles? Also, since you are using SVGs and have a clear ability to code, you could probably note where on a hill (or in a valley) the shadow falls (is it in the middle? on the side?) and adjust the position of the endpoints to give the shadows a little a bend to conform to the contour of the surface. I think it would be a little touch that would really make the world that much more immersive.
fangzhangmnm
14 days ago
Ouch I LOVE this tiny little plane!
Paul
published the game
Sep 25, 2017 1:37 AM
+2
Poi
Poi is a 3D platformer featuring two kids on a grand adventure to unravel the mysteries of the Milky Way Globe. Explore uncharted lands, compete in challenge levels, meet quirky characters and defeat comical creatures on a journey...
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