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Belfegnar
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Belfegnar
updated the project
Dec 3, 2016 4:48 AM
Procedural map generation with biomes
I made it in 2013. It uses height, heat, water and wind info to produce diffuse biomes map. Based on some old roguelike procedural generators, but i can remember on what concrete =) For heightmap generation i used the diamond...
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Roman Sirokov
2 years ago
Looks very interesting! Wish that the continents would generate sort of random as well.
Belfegnar
published the project
Dec 3, 2016 4:45 AM
Procedural map generation with biomes
I made it in 2013. It uses height, heat, water and wind info to produce diffuse biomes map. Based on some old roguelike procedural generators, but i can remember on what concrete =) For heightmap generation i used the diamond...
Showcase
Roman Sirokov
2 years ago
Looks very interesting! Wish that the continents would generate sort of random as well.
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