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Michael Privat
Developer, AI, RTS, Networking, VR - Programmer
Jacksonville, United States
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Michael Privat
posted a post
May 1, 2018 6:10 AM
Experiments with real time infinite procedural generation for an RTS prototype I am building.

Michael Privatjoined an event
Machine Learning In Unity
2:00 PM - 3:00 PM April 4, 2018
14:00 - 15:00 Apr 4, 2018
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I've been investigating what it'd take to add procedural roads to procedurally generated terrain. An interesting article came out of a GDC presentation done by the Ghost Recon Wildlands team. Has anyone tried to reproduce some of these algorithms? Even if only experimental?
https://80.lv/articles/procedural-world-building-in-ghost-recon-wildlands/

Procedural World Building in Ghost Recon Wildlands
Technical artist Erwin Heyms showed how his team approached the production of small cities, rivers and roads in the open world game.
https://80.lv/articles/procedural-world-building-in-ghost-recon-wildlands/
Michael Privat
updated the project
Dec 30, 2016 4:58 AM
RTS prototype
A more realistic RTS game, currently in prototyping phase. The project is characterized by strong AI and mostly independent units. The vision entails making the RTS game playable even on consoles, relying on AI techniques to avoid...
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Michael Privat
published the project
Dec 29, 2016 6:21 AM
RTS prototype
A more realistic RTS game, currently in prototyping phase. The project is characterized by strong AI and mostly independent units. The vision entails making the RTS game playable even on consoles, relying on AI techniques to avoid...
Showcase
About Me
Developer with an engineering degree in computer science. Looking for artists to partner with to...
Availity, LLC
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Massachusetts Institute of Technology
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