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Rod Ellison
Staff Engineer - Programmer
Pompano Beach, United States
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Rod Ellison
updated the game
May 29, 2018 9:17 PM
Swoosh
Swoosh is a motion tracking basketball free throw game.
Game
Rod Ellison
published the game
Apr 22, 2018 2:34 PM
Swoosh
Swoosh is a motion tracking basketball free throw game.
Game
Rod Ellison
updated a submission to Neon Challenge
Mar 15, 2018 6:27 PM
The Prodigal Daughter (Final)
A Cosmic traveler returns to her cold, but beautiful world.
The Prodigal Daughter (Final)
Article
View Challenge
View Challenge
Rod Ellison
5 months ago
It's done! Going to miss this project, but learned a TON in using the tools (Cinemachine, Timeline and Post Processing - and Volumetric Fog as well).
Rod Ellison
6 months ago
Yet another name change :), This project seems to be steering me, instead of vice-versa.. I have a few asset store characters (particularly a female character) and a large Pet, in mind to try to finish this..
Matthew Murchison
6 months ago
Definitely, Narrative is one area I know my own work lacks a little bit. I look forwards to seeing your final submission!
Rod Ellison
6 months ago
Matthew MurchisonI like a lot of the submissions, but yours has a much greater sense of story than any I have seen yet! Great work
Thanks @Matthew Murchison!, Yes, I think it'll be about 2-2.5mins when done. The challenge is stretching my skills a little, ultimately am finding this to be a good op to get some experience with all the tools. Hoping that a few weeks of polish in a few areas of the story will help when competing against those doing more of a pure "Neon" highly detailed area.
Rod Ellison
updated the project
Jan 18, 2018 8:11 PM
VRMentor (VR video training system)
Created 07/2015, modified over 2016 and 2017 to incorporate Oculus touch and other video player improvements. Initial version used the Movieplayer (and mostly .OGG files), replaced with the Asset Store components VLC Lan, and...
Showcase
Rod Ellison
updated the project
Jan 18, 2018 8:04 PM
Amex Sunrise
Created 06/2015 - using Unity 5.1 (Pre-Cinemachine and Timeline) - The building structure within Unity utilized a Revit model exported as .fbx from Blender. There was actually a ton of geometry that was hard to optimize for...
Showcase
Rod Ellison
updated a submission to Neon Challenge
Dec 13, 2017 10:50 PM
The Prodigal Daughter (Final)
A Cosmic traveler returns to her cold, but beautiful world.
The Prodigal Daughter (Final)
Article
View Challenge
View Challenge
Rod Ellison
5 months ago
It's done! Going to miss this project, but learned a TON in using the tools (Cinemachine, Timeline and Post Processing - and Volumetric Fog as well).
Rod Ellison
6 months ago
Yet another name change :), This project seems to be steering me, instead of vice-versa.. I have a few asset store characters (particularly a female character) and a large Pet, in mind to try to finish this..
Matthew Murchison
6 months ago
Definitely, Narrative is one area I know my own work lacks a little bit. I look forwards to seeing your final submission!
Rod Ellison
6 months ago
Matthew MurchisonI like a lot of the submissions, but yours has a much greater sense of story than any I have seen yet! Great work
Thanks @Matthew Murchison!, Yes, I think it'll be about 2-2.5mins when done. The challenge is stretching my skills a little, ultimately am finding this to be a good op to get some experience with all the tools. Hoping that a few weeks of polish in a few areas of the story will help when competing against those doing more of a pure "Neon" highly detailed area.
About Me
Currently employed by large financial/technologies firm as Director of Technical Architecture/Staff...
American Express
Staff Engineer
Florida Atlantic University
BS Computer Science
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