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7 Projects
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17 Followers
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57
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2 months ago
Eye Am Godzilla
This is a game made in 48 hours during the Global Game Jam 2017. It uses the Tobii eyeX eyetracking device. I built the game, and Mateusz provided the art.
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4 months ago
Gravity Jam
https://slavgamedev.itch.io/gravity-jam This is a Google Cardboard game made in under 24 at a game jam, with one other person I've never met before. I did maybe half the coding and all the modelling. The game violates some rules of making comfortable experiences, but I'm quite satisfied with it given the time constraints. We got a honorable mention at the end of the jam.
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5 months ago
Spirit Journey
Spirit Journey is an action game for the Gear VR with exploration elements. The player will embark on a metaphorical journey inside himself. Lanterns floating the air will guide his way through floating islands representing thoughts and memories. He will have to find them quickly and aim precisely to pull himself towards them and avoid falling into the abyss. Paying close attention to his surroundings, the player might find hidden paths, leading to ancient wisdom. The game offers 10 levels and 10 secrets to be found, and is targeted at more casual players rather than hardcore gamers.
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4 months ago
Summer Hunt
An Augumented Reality minigame based on Vuforia tech, made entirely by me (using particle effects, models and music bought on the asset store).
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5 months ago
Lectures at the Poznan University of Technology
I've been giving some lectures and workshops for students of the Poznan University of Technology. I like to share my knowledge and experiences, and hope to help future game developers build their first games. Since this is a local thing, all the lectures were in polish.
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5 months ago
Bloody Basement
This is a game made for the Nordic Game Jam 2015. We tried to embed some spooky atmosphere into a basic puzzle platformer - the player has to find and screw in lighbulbs and turn on the lights to progress - that is, until he falls to the basement... In this project I built the levels using the assets provided by our artist, experimenting with lighting a 2D scene, and made some details myself (lightbulbs, light switches). I also did part of the coding and helped other guys debug their code. This is the link to the game jam entry: https://itch.io/jam/ngj15/rate/18586
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5 months ago
Photogrammetry Experiments
Inspired by The Vanishing of Ethan Carter and some GDC Vault talks, I wanted to give photogrammetry a try. Here are some of my experiments.