Notifications
bg
Warren Wang
CEO - Programmer
Vancouver, Canada
24
Likes
39
Followers
23
Connections
All
Articles3
Games5
Showcases4
Column12
Jobs0
Warren Wang
updated the article
Nov 28, 2018 5:07 PM
SteamVR 2.0 Starter/Migration & Action Sets
Learn the new workflow, save time, and support more devices
SteamVR 2.0 Starter/Migration & Action Sets
Article
Штумоз™
10 days ago
зачем делать то -что вы не сможете продать? кто это купить? вы бы в это сами играли?
Штумоз™
10 days ago
графика на уровне 3 по 5 ти бальной, чем ваша игра отличается от точно таких же игр и бесплатных?
Warren Wang
updated the article
Nov 28, 2018 5:06 PM
Performance Optimization Primer - Part 1
Move Fast and Break Things
Performance Optimization Primer - Part 1
Article
Warren Wang
20 days ago
Carlos AdanThank you for the tips. #4 wasn't entirely clear for me. Could you elaborate a bit more on it? Thanks
Hi Carlos. So generally, when people are instantiating GameObjects, they usually create one using the constructor that doesn't define a parent transform. What happens then is that upon instantiation, the GameObject's transform is attached to the root transform. Often in a few lines of code later, people will reparent the newly created GameObject using Transform.SetParent(). This goes through the whole process again and has to recalculate the Transforms in the hierarchy to fit it under a specific parent transform. The best practices suggested by Ian in his talks was to assign the parent transform on instantiation to avoid this. That way it's created "in place" essentially. I hope that provides more insight into this tip.
Carlos Adan
23 days ago
Thank you for the tips. #4 wasn't entirely clear for me. Could you elaborate a bit more on it? Thanks
Warren Wang
published the article
Nov 24, 2018 8:35 PM
SteamVR 2.0 Starter/Migration & Action Sets
Learn the new workflow, save time, and support more devices
SteamVR 2.0 Starter/Migration & Action Sets
Article
Штумоз™
10 days ago
зачем делать то -что вы не сможете продать? кто это купить? вы бы в это сами играли?
Штумоз™
10 days ago
графика на уровне 3 по 5 ти бальной, чем ваша игра отличается от точно таких же игр и бесплатных?
Warren Wang
updated the article
Nov 15, 2018 8:04 PM
Performance Optimization Primer - Part 1
Move Fast and Break Things
Performance Optimization Primer - Part 1
Article
Warren Wang
20 days ago
Carlos AdanThank you for the tips. #4 wasn't entirely clear for me. Could you elaborate a bit more on it? Thanks
Hi Carlos. So generally, when people are instantiating GameObjects, they usually create one using the constructor that doesn't define a parent transform. What happens then is that upon instantiation, the GameObject's transform is attached to the root transform. Often in a few lines of code later, people will reparent the newly created GameObject using Transform.SetParent(). This goes through the whole process again and has to recalculate the Transforms in the hierarchy to fit it under a specific parent transform. The best practices suggested by Ian in his talks was to assign the parent transform on instantiation to avoid this. That way it's created "in place" essentially. I hope that provides more insight into this tip.
Carlos Adan
23 days ago
Thank you for the tips. #4 wasn't entirely clear for me. Could you elaborate a bit more on it? Thanks
Warren Wang
updated the article
Nov 15, 2018 8:02 PM
Cross-Platform Native (Unmanaged) Plugins
Making non-cross platform code a cross-platform reality
Cross-Platform Native (Unmanaged) Plugins
Article
Warren Wang
published the article
Nov 8, 2018 4:13 AM
Cross-Platform Native (Unmanaged) Plugins
Making non-cross platform code a cross-platform reality
Cross-Platform Native (Unmanaged) Plugins
Article
About Me
I'm the co-founder of Qoobit Productions Inc., a digital agency based in Vancouver, BC, Canada....
Qoobit Productions Inc.
CEO
Simon Fraser University
Computer Science
See more
Certifications (6)
Import
NVIDIA DLI Natural Language Processing
Oct 2017
NVIDIA Accelerated Computing with CUDA C/C++
May 2018
AWSome Day
Apr 2017
See all
Warren Wang's liked projects (7)
Following (33)
Followers (39)
Following Companies (0)
Not following anyone yet