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Mario Infantino
Freelancer - Programmer
Köln, Germany
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Mario Infantino
published the article
Aug 20, 2018 4:36 PM
Entity Component Systems & Data Oriented Design In Unity
I've written a not so short article on Unity's implementation of an Entity Component System (ECS) model & Data Oriented Design (DoD). No pre existing knowledge about ECS or DoD is required by the reader. The article handles the...
Entity Component Systems & Data Oriented Design In Unity
Article
Hey Mario, nice job, thank you!
Mario Infantino
published the project
Apr 20, 2018 5:19 PM
Realtime Raytracing using the Scriptable Render Pipeline (SRP)
A basic, realtime raytracer in Unity. Rendered at a resolution of 800x800 pixel. The raytracer is written in a compute shader. I've implemented my own render pipeline using the brand new SRP, just for fun. The render pipeline...
Showcase
Mario Infantino
updated the project
Jan 20, 2018 5:22 PM
CPU Path Tracer (C++)
Note: The code is open source now ! Some advanced graphics programming. Path Tracing is the movie industries standard process for rendering photorealistic images. I've spent the past few weeks writing my own little Path Tracer,...
Showcase
Mario Infantino
updated the project
Jan 20, 2018 3:56 PM
Continuum Crowds - Massive AIs Simulation
Simulating huge crowds of AIs / Particles Continuum Crowds is an advanced algorithm to model & simulate pathfinding of massive amounts of particles (agents, entities, ...) Similar / slightly altered solutions are being used in AAA...
Showcase
Mario Infantino
published the project
Aug 23, 2017 4:13 PM
Continuum Crowds - Massive AIs Simulation
Simulating huge crowds of AIs / Particles Continuum Crowds is an advanced algorithm to model & simulate pathfinding of massive amounts of particles (agents, entities, ...) Similar / slightly altered solutions are being used in AAA...
Showcase
Mario Infantino
published the project
May 29, 2017 2:22 PM
Dodge Hero
Dodge Hero is a simple game app for android devices. The player's goal is to survive as long as possible to achieve a high score.
Showcase
About Me
With more then 7 years of experience, I'm an advanced game programmer looking back at a solid...
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Programmer & Unity Consultant
Universität zu Köln
Physics
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