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Simon Kratz
3D/VFX guy @Daedalic Bavaria, also likes cats - Artist
Munich, Germany
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Simon Kratz
published the project
Sep 10, 2018 1:20 PM
Best Crystals
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Simon Kratz
published the project
Aug 11, 2018 4:21 PM
Plasma Rifle
This piece of weaponry was part of a personal challenge I did together with a colleague. We set a deadline and tried our best with the topic being “future combat device”. I just stuck with a gun since I never did one before :D
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Simon Kratz
published the project
Feb 12, 2018 1:03 PM
FROST - Frozen Environment Kit
FROST is a fully PBR driven asset pack. It contains the following assets: - 32 fully textured frozen assets - 2 tileable textures (Snow and Frozen Ground) Each asset comes with 4K resolution Albedo, Glossiness, Roughness, Normal,...
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Simon Kratz
updated the project
Nov 3, 2017 3:08 PM
Requiem of Magic
My entry for the 2017 Guild Wars 2 Weapon Design contest. Also a bit of a milestone model since I just reached 10k followers on Sketchfab! :D I always wanted to do a GW2 fanart since I'm basically playing on a daily basis for 4...
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Simon Kratz
a year ago
@markp-unity hehe, I'll keep eyes and ears open for it :D
markp-unity
a year ago
@Simon Kratz we're going to be hosting a contest very soon - we better see you in there too!
It's very beautiful, and nice shader(s)!
Simon Kratz
published the project
Nov 2, 2017 8:57 PM
Requiem of Magic
My entry for the 2017 Guild Wars 2 Weapon Design contest. Also a bit of a milestone model since I just reached 10k followers on Sketchfab! :D I always wanted to do a GW2 fanart since I'm basically playing on a daily basis for 4...
Showcase
Simon Kratz
a year ago
@markp-unity hehe, I'll keep eyes and ears open for it :D
markp-unity
a year ago
@Simon Kratz we're going to be hosting a contest very soon - we better see you in there too!
It's very beautiful, and nice shader(s)!
Simon Kratz
published the project
Jun 24, 2017 5:45 AM
Terrain Blending Starter Kit
This is a freebie gift to the Asset store since I felt it's something a lot of artists and teams can use in their projects. It started as a proof of concept but grew into a very capable tool and is powerful as it is. It's easy to...
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Carlos DaLomba
a month ago
Wow, this is amazing.. I've wanted to learn how to write a terrain blending shader for a while now. I vaguely assume you need to know about the depth buffer and stuff.. but how to actually go through with it, I've gotten stuck. Thank you so much for sharing this!! :)
About Me
In gamedev biz since 2013. Learned the fine art of poly-crafting in our self-founded studio Klonk...
Daedalic Entertainment Bavaria
Technical Art Director
Mediadesign Hochschule für Design und Informatik
Bachelor of Science
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Simon Kratz's liked projects (75)
Following (54)
Followers (255)